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Expose bilateral blur aggressiveness for spatial SSAO blur when temporal accumulation #1569

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merged 3 commits into from
Sep 8, 2020

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FrancescoC-unity
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@FrancescoC-unity FrancescoC-unity commented Aug 11, 2020

A Quality of life change, I expose here an aggressiveness factor of the bilateral blur. What that means is that the bilateral weights will be more or less lenient w.r.t depth differences.

This is somewhat content dependent on how much it is acceptable, so I expose it. For example in the graphics test you can see the difference (Zoomed a lot in)

Before (default, see left side)
image

New (with the new default btw)

image

I am running yamato and will update the PR as soon as I get the new images.

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It appears that you made a non-draft PR!
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Thank you!

@sebastienlagarde
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Please update the screenshots on this PR, thanks

@FrancescoC-unity
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Please update the screenshots on this PR, thanks

Apparently screenshot did not change enough to warrant a new reference https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics/tree/HDRP%252Fexpose-bilateral-aggressiveness

The only red was the XR tests, but unrelated reasons

@sebastienlagarde sebastienlagarde merged commit 98b0174 into HDRP/staging Sep 8, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/expose-bilateral-aggressiveness branch September 8, 2020 23:42
sebastienlagarde added a commit that referenced this pull request Sep 18, 2020
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