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Added debug immediate mode for Render Graph #1883

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merged 7 commits into from Sep 16, 2020

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JulienIgnace-Unity
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@JulienIgnace-Unity JulienIgnace-Unity commented Sep 15, 2020

Purpose of this PR

Added debug immediate mode for Render Graph.
In this mode all passes are executed as they are added. This allows for easier debugging.
Be aware that in this mode, as we don't have the full picture of the frame, more resources will be allocated.
Had to make a few fixes to make it work.


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)

Also ran the HDRP tests with immediate mode.
Only a few minor differences in some DoF related tests caused by a faulty guard band implementation exhibit by having different render targets than in the regular code path (not related to RG specifically).

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
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Thank you!

@sebastienlagarde sebastienlagarde merged commit e83e5af into HDRP/staging Sep 16, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/rendergraph-immediate-mode branch September 16, 2020 15:24
@sebastienlagarde sebastienlagarde mentioned this pull request Sep 17, 2020
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