Fix crash on xbox one after change of scalarization guards #1956
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Not crashing anymore:
https://yamato.cds.internal.unity3d.com/job/3508290
It is probably bad code gen since it should've worked without crash, but nonetheless was a mistake so here we explicitly skip scalarize element when SCALARIZE_LIGHT_LOOP is off; this is relevant only for light loop where we have extra conditions other than just wave intrinsic support.