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Fix for objects using Eye shaders not appearing on xbox one. #1969

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merged 4 commits into from Sep 23, 2020

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FrancescoC-unity
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Took a while to pin point, but apparently attempting to make the shadow index uniform in the area light shadow code triggers bad code generation in FXC. I am told that we cannot expect fxc to get fixes, hence we will just skip this scalarization part (hopefully is not going to be too impactful given that if we have area lights VGPRs have already exploded by that point) on xbox.

Yamato: https://yamato.cds.internal.unity3d.com/jobs/339-ScriptableRenderPipelinePrivate/tree/HDRP%252Ffrancesco-test/.yamato%252Fupm-ci-hdrp_standalone.yml%2523Run_XboxOne_trunk/3525309/job

Note: the test still fails as planar reflections look different, but so does master and any version I could see on yamato. We should have a quick chat

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It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
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Thank you!

@sebastienlagarde sebastienlagarde merged commit 7e0267f into HDRP/staging Sep 23, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-issue-on-eye-shader branch September 23, 2020 11:05
@sebastienlagarde sebastienlagarde mentioned this pull request Sep 24, 2020
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