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[11.x.x] Fixed terrain and speed tree shaders missing XR macros #2663
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… into universal/xr/fix-terrain-tree
Failures on yamato seem related to min AABB issues. Can you merge master and rerun it again? |
… into universal/xr/fix-terrain-tree
… into universal/xr/fix-terrain-tree
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Tested with Mock HMD on DX11 and Oculus Quest Multiview GLES3 with branch universal/ssao-deferred-support merged as well and the SSAO looked good and aligned in both eyes. The testing was done with the xr end to end URP test project.
PR failed couple URP tests but when I check master ABV I can spot similar failure. I believe this PR won't introduce those failures. |
* Fixed terrain and speed tree shaders missing XR macros. * Fixed speedtreev8 shader issue.
* Fixed terrain and speed tree shaders missing XR macros. * Fixed speedtreev8 shader issue.
… (#3210) * Fixed terrain and speed tree shaders missing XR macros. * Fixed speedtreev8 shader issue.
… (#3209) * Fixed terrain and speed tree shaders missing XR macros. * Fixed speedtreev8 shader issue.
Checklist for PR maker
need-backport-*
label. After you backport the PR, the label changes tobackported-*
.CHANGELOG.md
file.Purpose of this PR
Testing status
Comments to reviewers
Notes for the reviewers you have assigned.