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[11.x.x] Fixed terrain and speed tree shaders missing XR macros #2663

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merged 5 commits into from Dec 16, 2020

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thomas-zeng
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@thomas-zeng thomas-zeng commented Nov 18, 2020

Checklist for PR maker

  • Have you added a backport label (if needed)? For example, the need-backport-* label. After you backport the PR, the label changes to backported-*.
  • Have you updated the changelog? Each package has a CHANGELOG.md file.
  • Have you updated or added the documentation for your PR? When you add a new feature, change a property name, or change the behavior of a feature, it's best practice to include related documentation changes in the same PR. If you do add documentation, make sure to add the relevant Graphics Docs team member as a reviewer of the PR. If you are not sure which person to add, see the Docs team contacts sheet.
  • Have you added a graphic test for your PR (if needed)? When you add a new feature, or discover a bug that tests don't cover, please add a graphic test.

Purpose of this PR

  • Fixed some terrain and speed tree shaders missing XR macros in frag stage.

Testing status

  • ABV

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Notes for the reviewers you have assigned.

@thomas-zeng thomas-zeng marked this pull request as ready for review November 18, 2020 15:41
@thomas-zeng thomas-zeng requested a review from a team as a code owner November 18, 2020 15:41
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Failures on yamato seem related to min AABB issues. Can you merge master and rerun it again?

@thomas-zeng thomas-zeng removed the request for review from DennisDeRykeUnity December 1, 2020 20:17
@thomas-zeng thomas-zeng added ready-to-merge Add this tag whenever your PR is ready to be merged. i.e, non draft, all reviewers approved, ABV and removed ready-to-merge Add this tag whenever your PR is ready to be merged. i.e, non draft, all reviewers approved, ABV labels Dec 1, 2020
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Tested with Mock HMD on DX11 and Oculus Quest Multiview GLES3 with branch universal/ssao-deferred-support merged as well and the SSAO looked good and aligned in both eyes. The testing was done with the xr end to end URP test project.

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thomas-zeng commented Dec 7, 2020

PR failed couple URP tests but when I check master ABV I can spot similar failure. I believe this PR won't introduce those failures.

@thomas-zeng thomas-zeng added the ready-to-merge Add this tag whenever your PR is ready to be merged. i.e, non draft, all reviewers approved, ABV label Dec 7, 2020
@phi-lira phi-lira added need-backport-2021.1 and removed ready-to-merge Add this tag whenever your PR is ready to be merged. i.e, non draft, all reviewers approved, ABV labels Dec 16, 2020
@phi-lira phi-lira merged commit ed935dd into master Dec 16, 2020
@phi-lira phi-lira deleted the universal/xr/fix-terrain-tree branch December 16, 2020 14:33
thomas-zeng added a commit that referenced this pull request Jan 21, 2021
* Fixed terrain and speed tree shaders missing XR macros.

* Fixed speedtreev8 shader issue.
thomas-zeng added a commit that referenced this pull request Jan 21, 2021
* Fixed terrain and speed tree shaders missing XR macros.

* Fixed speedtreev8 shader issue.
ellioman pushed a commit that referenced this pull request Feb 12, 2021
… (#3210)

* Fixed terrain and speed tree shaders missing XR macros.

* Fixed speedtreev8 shader issue.
phi-lira pushed a commit that referenced this pull request Mar 2, 2021
… (#3209)

* Fixed terrain and speed tree shaders missing XR macros.

* Fixed speedtreev8 shader issue.
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