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View Space Lighting Tool #2691
View Space Lighting Tool #2691
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…HDRP/ViewSpaceLightingTool
…HDRP/ViewSpaceLightingTool
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com.unity.render-pipelines.core/Documentation~/View-Lighting-Tool.md
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com.unity.render-pipelines.core/Documentation~/View-Lighting-Tool.md
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…ogies/Graphics into HDRP/ViewSpaceLightingTool
…HDRP/ViewSpaceLightingTool
com.unity.render-pipelines.core/Editor/Lighting/GUIFramework/ClickAction.cs
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com.unity.render-pipelines.core/Editor/Lighting/GUIFramework/ClickAction.cs
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Looks better.
Though, make sure you are compliant with L10n
https://confluence.unity3d.com/display/LOC/Editor+Localization+Coding+Guidelines
com.unity.render-pipelines.core/Editor/Lighting/LightAnchorEditor.cs
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…HDRP/ViewSpaceLightingTool # Conflicts: # com.unity.render-pipelines.core/Editor/Lighting/Icons/DebugProbe.fbx # com.unity.render-pipelines.core/Editor/Lighting/Icons/DebugProbe.fbx.meta # com.unity.render-pipelines.core/Editor/Lighting/Icons/InstancedProbeShader.shader # com.unity.render-pipelines.core/Editor/Lighting/Icons/InstancedProbeShader.shader.meta
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Confluence test page has been updated, last (must fix) bug has been fixed, Approving ! ✔️
Still have some concerns about users that will want to use the tool with timeline or at runtime. I have gathered some feedback from artists that could see that as an improvement in the future. We'll see depending on the users usage and feedback to see if that makes sense !
Provide a ViewSpace Lighting Tool (Game Camera Only)
Why the PR's needed?
Give a tool that help the lighter to light the scene directly on the Scene View, which is very convenient to setup cutscene, cinematics, ... For M&E, Chaplin, ....
[Post-UX Pass]
What's tested?
Move the light orientation & distance (in the component), notice the lighting in the GameView
What needs more testing?
https://docs.google.com/document/d/1psNwpqBTKp3SISTEA7nKu0UoUPiIy7jCN1OEddNEL08/edit
Which allow to place light relative to camera space (Game Camera Only).
The last knob will control the rotation of the cookie
Adding a tool for LightAnchor:
Which change the gizmo to be on the target to place easily the target: