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Fixed an usage of a a compute buffer not bound (1229964) #27

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Apr 7, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix for issue that prevented scene from being completely saved when baked reflection probes are present and lighting is set to auto generate.
- Fixed the depth buffer copy made before custom pass after opaque and normal injection point.
- Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).
- Fixed an usage of a a compute buffer not bound (1229964)

### Changed
- Renamed the cubemap used for diffuse convolution to a more explicit name for the memory profiler.
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Original file line number Diff line number Diff line change
Expand Up @@ -3150,7 +3150,8 @@ void BuildGPULightListsCommon(HDCamera hdCamera, CommandBuffer cmd)
// Note we clear the whole content and not just the header since it is fast enough, happens only in one frame and is a bit more robust
// to changes to the inner workings of the lists.
// Also, we clear all the lists and to be resilient to changes in pipeline.
ClearLightList(hdCamera, cmd, resources.tileAndClusterData.bigTileLightList);
if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass))
ClearLightList(hdCamera, cmd, resources.tileAndClusterData.bigTileLightList);
ClearLightList(hdCamera, cmd, resources.tileAndClusterData.lightList);
ClearLightList(hdCamera, cmd, resources.tileAndClusterData.perVoxelOffset);

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