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Added an hybrid RayMarching/RayTracing mode for RTReflections and RTGI. #3747

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merged 20 commits into from May 12, 2021

Commits on Mar 23, 2021

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  2. Added supporting documentation

    JordanL8 authored and anisunity committed Mar 23, 2021
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  5. Enable ray tracing on asset

    anisunity committed Mar 23, 2021
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  6. review fixes

    anisunity committed Mar 23, 2021
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Commits on Mar 25, 2021

  1. Layer mask tooltip

    remi-chapelain committed Mar 25, 2021
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Commits on May 10, 2021

  1. Merge branch 'master' of https://github.com/Unity-Technologies/Graphics

    … into HDRP/Add-Hybrid-RT
    
    # Conflicts:
    #	TestProjects/HDRP_DXR_Tests/ProjectSettings/EditorBuildSettings.asset
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md
    #	com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/UnlitRaytracing.hlsl
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingIndirectDiffuse.cs
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRenderPipeline.RaytracingReflection.cs
    anisunity committed May 10, 2021
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  2. Update volume components

    anisunity committed May 10, 2021
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Commits on May 11, 2021

  1. Misc fixes

    remi-chapelain committed May 11, 2021
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  3. Merge branch 'master' of https://github.com/Unity-Technologies/Graphics

    … into HDRP/Add-Hybrid-RT
    anisunity committed May 11, 2021
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Commits on May 12, 2021

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  2. Formatting

    sebastienlagarde committed May 12, 2021
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