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Added support for rasterized area light shadows in StackLit + slight refactor #39

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merged 6 commits into from
Apr 16, 2020

Commits on Mar 30, 2020

  1. Added support for rasterized area light shadows in StackLit. Also re…

    …factor code to avoid early return (compiler bug) and fix lux meter debug mode when anisotropy for area lights is enabled.
    slunity committed Mar 30, 2020
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Commits on Apr 2, 2020

  1. Merge branch 'hdrp__staging' into stacklit-ltc-update

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md
    slunity committed Apr 2, 2020
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Commits on Apr 8, 2020

  1. Merge branch 'HDRP_staging' into stacklit-ltc-update

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl
    slunity committed Apr 8, 2020
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Commits on Apr 15, 2020

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