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[XPipeline]Consolidation for Material's Priority in URP and HDRP #3966
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[XPipeline]Unification of sorting priority across Materials
alex-vazquez-unity3d 40aa042
Slider
alex-vazquez-unity3d c2a7474
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alex-vazquez-unity3d a4d89e1
Update Upgrade Guide
alex-vazquez-unity3d 21eaf13
Fix URP sorting priority tooltip
alex-vazquez-unity3d 3da2135
Merge branch 'master' into x-pipeline/sorting-priority
alex-vazquez 8310ed3
Update Upgrading-from-2021.1-to-2021.2.md
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From 2021.2, the range for **Sorting Priority** values has decreased from between -100 and 100 to between -50 and 50. If you used transparent materials (**Surface Type** set to **Transparent**) with a sorting priority lower than -50 or greater than 50, you must remap them to within the new range. HDRP does not clamp the Sorting Priority to the new range until you edit the Sorting Priority property.