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update of MERGE_NAME macro [Skip CI] #53

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Apr 8, 2020
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aaf3249
Debug Display API doc. (#5643)
JulienIgnace-Unity Jan 28, 2020
d32b4f5
API documentation for sky related classes. (#5640)
JulienIgnace-Unity Jan 28, 2020
ea3eb3a
Hdrp/small wizard fixes for dxr (#5633)
RSlysz Jan 28, 2020
f2bb584
Documentation (#5613)
FrancescoC-unity Jan 28, 2020
aa42b54
Fix custom pass disable stencil (#5545)
alelievr Jan 28, 2020
41cde7a
Add option to exclude camera motion contribution from motion blur (#5…
FrancescoC-unity Jan 28, 2020
a36ad47
Implement Semi-transparent Shadows for Point and Spot lights (#5490)
anisunity Jan 28, 2020
c2562fd
fix shader warning in termporal AA
sebastienlagarde Jan 28, 2020
9b71f6e
Support semi-transparent shadows for unlit shader and unlit shader gr…
anisunity Jan 28, 2020
89df6f5
Not doing ray tracing when the stencil bit is off for ssr (#5665)
anisunity Jan 28, 2020
9c8a6e4
Restored serialization of deprecated parameters to fix migration. (#5…
JulienIgnace-Unity Jan 28, 2020
e4ba77b
Shadow Atlas is no longer allocated for area lights when they are dis…
JulienIgnace-Unity Jan 28, 2020
4984f7b
Updated HDRP documentation (#5664)
alelievr Jan 28, 2020
ad370b9
Alpha output documentation (#5658)
pmavridis Jan 28, 2020
6b47e12
Update documentation for HDRI-Sky-Backplate (AO) (#5670)
skhiat Jan 28, 2020
d4b000e
Merge branch 'master' into HDRP/staging
sebastienlagarde Jan 29, 2020
d839838
Merge branch 'master' into HDRP/staging
sebastienlagarde Jan 29, 2020
3472089
Avoid MRT Clear on PS4 [Skip CI] (#5675)
FrancescoC-unity Jan 29, 2020
e5cc3ef
Change name of option (#5681)
FrancescoC-unity Jan 29, 2020
5a1c360
More code share between inspector materials (#5635)
FrancescoC-unity Jan 29, 2020
fdd887b
Expose alpha cutoff material for ShaderGraphs (#5667)
alelievr Jan 29, 2020
f83064e
Fix debug menu bitfield (#5683)
alelievr Jan 29, 2020
5ea391d
Hdrp/update default scenes (#5634)
RSlysz Jan 29, 2020
75fbdcc
- Fixed the radius value used for ray traced directional light. (#5682)
anisunity Jan 29, 2020
3b83254
fixed XR autotests viewport size rounding (#5684)
fabien-unity Jan 29, 2020
b766151
Material samples bis (#5686)
sebastienlagarde Jan 29, 2020
515c6d1
Remove unused version property from Material
sebastienlagarde Jan 30, 2020
e1b26f7
Updating the documentation for ray tracing (#5680)
anisunity Jan 30, 2020
f3cd04d
Fix mip slider reflectionprobe (#5689)
alelievr Jan 30, 2020
af6e364
edit VR documentation (#5685)
fabien-unity Jan 30, 2020
75b8107
Better directional PCSS blur handling (#5688)
FrancescoC-unity Jan 30, 2020
d6085f7
Update 001-HDTemplate.png
sebastienlagarde Jan 30, 2020
c4227ad
Adding the initial implementation of sub-surface scattering (#5625)
anisunity Jan 30, 2020
b2273da
Update 8103_PrePostPass.unity
sebastienlagarde Jan 30, 2020
91cb86f
Remove unnecessary skip of material upgrade dialog box. (#5692)
JulienIgnace-Unity Jan 30, 2020
f6f139b
Merge branch 'master' into HDRP/staging
sebastienlagarde Jan 30, 2020
071f4dc
Fix warning after metal fixup (#5704)
FrancescoC-unity Jan 31, 2020
3a7f775
Various API doc update. (#5705)
JulienIgnace-Unity Jan 31, 2020
5f8dd98
Fix density volume blend distance (#5698)
alelievr Jan 31, 2020
ec45bda
edit VR doc (#5699)
fabien-unity Jan 31, 2020
b435c3e
Hdrp/wizard update vr installation (#5706)
RSlysz Jan 31, 2020
b23ddaa
Removing unused alpha threshold depth prepass and post pass for fabri…
anisunity Jan 31, 2020
80653a6
Fix default volume profiles location (#5710)
RSlysz Jan 31, 2020
4a383aa
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 1, 2020
7d00c15
Ray traced reflection smoothness fade and fallback fixes. (#5700)
anisunity Feb 1, 2020
76ab31f
Fix iridescence color space (#5691)
sebastienlagarde Feb 1, 2020
af24ad7
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 1, 2020
7c5a6ab
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 1, 2020
f428ba2
Fix Terrain Detail Mesh (stop to spam) [Require C++ PR] (#5690)
sebastienlagarde Feb 1, 2020
c417709
[Waiting for C++] Disable probes in renderers (#5648)
alelievr Feb 1, 2020
936135b
Merge Hdrp/fix/case 1210058 to master (#5612)
parashar-unity Feb 3, 2020
b192981
Minor code cleanup
sebastienlagarde Feb 3, 2020
714cca6
Added script documentation for SSR, SSAO (ray tracing), GI, Light Clu…
anisunity Feb 3, 2020
c4dd87d
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 4, 2020
b13d160
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 5, 2020
6440453
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 6, 2020
401c465
Implementation of ScreenSpaceReflections for Transparent materials (#…
anisunity Feb 6, 2020
d5e0136
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 10, 2020
f519928
Fix HDRP duplicated frame settings (#5850)
alelievr Feb 10, 2020
8692b6b
- Added a fallback for ray traced area light shadows in case the mate…
anisunity Feb 12, 2020
324d66e
Fix cookie index usage (#5871)
alelievr Feb 12, 2020
9891488
Merge branch 'master' into HDRP/staging
sebastienlagarde Feb 16, 2020
5e74850
Hdrp/merge staging (#5943)
alelievr Feb 20, 2020
d3b94a8
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
JulienIgnace-Unity Feb 25, 2020
c98994b
Fix whitespace
JulienIgnace-Unity Feb 27, 2020
86641a5
Misc fixes for the sky (#5974)
JulienIgnace-Unity Feb 27, 2020
6c6d299
Revert probes renderer PR (#5990)
alelievr Feb 27, 2020
99f102c
Fix a leak in the sky system. (#5967)
JulienIgnace-Unity Feb 27, 2020
8b60d8a
Added a new light layer debug mode (#5942)
adrien-de-tocqueville Feb 28, 2020
867ddd1
Hdrp/ssr toggle (#5996)
JulienIgnace-Unity Feb 28, 2020
9643989
Fix build when not in editor (#6024)
adrien-de-tocqueville Feb 28, 2020
e793848
Fixed SSR in scene 1710 (#6028)
JulienIgnace-Unity Feb 28, 2020
151f68b
Merge branch 'master' of https://github.com/Unity-Technologies/Script…
JulienIgnace-Unity Mar 2, 2020
0de9423
Fix merge error
JulienIgnace-Unity Mar 2, 2020
5ae9105
Removed MSAA Buffers allocation when lit shader mode is set to "defer…
JulienIgnace-Unity Mar 3, 2020
d37544c
Invalid cast for realtime reflection probes (case 1220504) (#6026)
fredericv-unity3d Mar 3, 2020
d932501
Aov Buffers tests (#6023)
TomasKiniulis Mar 3, 2020
2c1dbbc
Deactivate Preview Camera for HDCameraEditor to prevent it from rende…
fredericv-unity3d Mar 3, 2020
70ddd66
Disable reflection probes section (#5994)
alelievr Mar 3, 2020
0b5bd33
Integrate first skeleton of post process in render graph. (#5856)
JulienIgnace-Unity Mar 4, 2020
fe3e1d1
Fix DXR Tests (#6073)
anisunity Mar 4, 2020
27b10e7
Made ssr enable parameter true by default. (#6076)
JulienIgnace-Unity Mar 4, 2020
bcc2b2b
Add comment (#6056)
sebastienlagarde Mar 4, 2020
48b2779
Hdrp /tests/shuriken light module (#6021)
sebastienlagarde Mar 4, 2020
9242fc6
Hdrp/pt7 (#5831)
sebastienlagarde Mar 5, 2020
3ed27da
Hdrp/rendergraph cleanup (#6083)
JulienIgnace-Unity Mar 6, 2020
c2b3b57
Hdrp /fix light prefab infinite reload on inspector gui (#6054)
RSlysz Mar 6, 2020
1055db4
Fixed an issue where fog sky color mode could sample NaNs in the sky …
JulienIgnace-Unity Mar 6, 2020
2919d0e
Fix culling group was not disposed error in the build (#5880)
alelievr Mar 6, 2020
bc01e19
Fix Material Samples : Revert correct GUIDs (#5875)
laurenth-personal Mar 6, 2020
a3ea970
Hdrp/light multiplier (#6077)
pmavridis Mar 6, 2020
bdb74ff
Update documentation typo (#5860)
remi-chapelain Mar 6, 2020
150c276
Add warning and workaround instructions if XR single-pass is enabled …
fabien-unity Mar 6, 2020
88022c1
Remove info box on Visual Environment and replaced it with info on do…
FrancescoC-unity Mar 6, 2020
49c8e14
Update 9801_ShurikenLightModule.png
sebastienlagarde Mar 6, 2020
6aedba3
Add missing exposure and mipmap sliders to the planar reflection prob…
alelievr Mar 6, 2020
6de9fc1
Fix upgrade cookie planar size (#6104)
alelievr Mar 6, 2020
bee14d6
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 10, 2020
208892e
Fixing merge issue for SSR transparent
sebastienlagarde Mar 10, 2020
39f27f5
Fix universal and yamato after merge.
sebastienlagarde Mar 11, 2020
0a49c2d
fixuniversal after merge
sebastienlagarde Mar 11, 2020
f54cb37
renormalize files
sebastienlagarde Mar 11, 2020
45ad442
Update 9801_ShurikenLightModule.unity
sebastienlagarde Mar 11, 2020
29b3a38
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 11, 2020
57ae37e
Make isEditorCameraPreview and sky public (#6147)
sebastienlagarde Mar 11, 2020
819d4d6
Fixing ray tracing tests (#6158)
anisunity Mar 11, 2020
0cf8c6a
Fixed transparent SSR for shader graph. (#6163)
anisunity Mar 11, 2020
7aa2763
Added old graphics tests and modifications (#6143)
TomasKiniulis Mar 11, 2020
f0ab480
Fix issue with blend mode and with keyword (#6164)
sebastienlagarde Mar 11, 2020
3cfdf31
Fixed an issue with emissive light meshes not being in the RAS (#6174)
anisunity Mar 12, 2020
3a95fd0
Hdrp/pt8 (#6090)
Mar 12, 2020
905c81f
Update RTSSS Screenshots (#6177)
anisunity Mar 12, 2020
3ac17db
Fix DX12 and DXR Player build and Updating the test screenshots for D…
anisunity Mar 12, 2020
39c564d
Update CHANGELOG.md
sebastienlagarde Mar 12, 2020
c52aeec
Fix shader compilation issue with Vulkan and Raytracing (#6181)
sebastienlagarde Mar 13, 2020
6024881
update path tracing and 1219 test
sebastienlagarde Mar 13, 2020
3122343
Fix hdasset migration code not being called after a package upgrade (…
alelievr Mar 13, 2020
e0c9ba2
Fix custom pass out of bounds (#6176)
alelievr Mar 13, 2020
ab6149b
Fix PBR master node (#6182)
alelievr Mar 13, 2020
e40528d
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 13, 2020
15e1351
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 13, 2020
f350d2a
Fix some typos in the debug menu (#6097)
FrancescoC-unity Mar 13, 2020
1dcc5f7
Fixed ray traced point and spot lights shadows not rejecting history …
anisunity Mar 13, 2020
5651476
Diffuse Shadow Denoiser Improvement. (#5851)
anisunity Mar 16, 2020
095d3d5
Fixed a warning due to StaticLightingSky when reloading domain in som…
JulienIgnace-Unity Mar 16, 2020
36ef127
Fixed the MaxLightCount being display when the light volume debug men…
anisunity Mar 17, 2020
7822935
Update documentation to mention more explicitely the lack of support …
anisunity Mar 17, 2020
23a5d06
Make subsection in decal debug menu to specify "affect transparents" …
FrancescoC-unity Mar 17, 2020
3554120
Added coverage for Enabled GPU Instanced material (#6183)
remi-chapelain Mar 17, 2020
6d2da2f
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 17, 2020
08caf97
Support cookie on light backing for Disc Area Light (#6138)
skhiat Mar 17, 2020
370684c
Hdrp /lookdev/fix crash on adding volume as viewed game object (#6129)
RSlysz Mar 17, 2020
baf0650
Add smoothness remark (#6226)
FrancescoC-unity Mar 17, 2020
265817a
Removed unexpected file
sebastienlagarde Mar 17, 2020
135a933
Removed legacy VR code from HDRP (#5923)
fabien-unity Mar 17, 2020
0f5a7f2
Improve light clipping and culling #2 (#4711)
EvgeniiG Mar 17, 2020
d18afeb
Hdrp/fix/decal material ui errors (#6225)
alelievr Mar 17, 2020
ba258c2
Fix z-fighting in sceneview when scene lighting is off (#6213)
pmavridis Mar 17, 2020
148441d
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 17, 2020
73b59f7
Mention default post processing in default volumes. (#6232)
FrancescoC-unity Mar 17, 2020
1da36c4
Fix cubemap inspector so that thumbnail for cubemap work (#6231)
FrancescoC-unity Mar 17, 2020
786000d
fix ray tracing with VR single-pass (#6242)
fabien-unity Mar 17, 2020
57f668f
- Fix an exception in ray tracing that happens if two LOD levels are …
anisunity Mar 17, 2020
492eb07
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 17, 2020
b030815
update location of reference screenshots after merge
sebastienlagarde Mar 17, 2020
5ffa8b9
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 18, 2020
6102dc0
Added debug exposure to light hierarchy debug. (#6215)
JulienIgnace-Unity Mar 18, 2020
7bc98e0
- Rejecting history for ray traced reflections based on a threshold e…
anisunity Mar 18, 2020
58b6e3b
Hdrp/pt9 (#6184)
eturquin Mar 18, 2020
987b157
Hdrp/volume debug (#6058)
adrien-de-tocqueville Mar 18, 2020
574680e
Fixing HDRP_DXR_TEST not having local package at right location (#6107)
RSlysz Mar 18, 2020
33ec710
Clearer naming of tile and cluster categories for environment lights …
FrancescoC-unity Mar 19, 2020
afc9ff8
Fixed an issue with refraction model and ray traced recursive renderi…
anisunity Mar 19, 2020
b7dc4c9
fix for Fogbugz 1214609 - HDRP Wizard addively increases the Light In…
sebastienlagarde Mar 19, 2020
ebd9412
Fixed an issue where a dynamic sky changing any frame may not update …
JulienIgnace-Unity Mar 19, 2020
79c26fa
Add XR setting to control camera jitter for temporal effects (#6259)
fabien-unity Mar 19, 2020
c3172da
Deprecate Utilities namespace (#6219)
fredericv-unity3d Mar 19, 2020
8124abc
Remove deprecated namespace Utilities. [Requires #6219] (#6220)
fredericv-unity3d Mar 19, 2020
23e34c2
Fix issue on thumbnail generation so that no error on new project and…
FrancescoC-unity Mar 19, 2020
ffdd63a
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 19, 2020
00c0f6e
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 21, 2020
3a6bbb7
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 23, 2020
777ea5a
Add custom pass opaque rendering error message (#6330)
alelievr Mar 24, 2020
6c971e9
Fix issue of debug display variant with shader graph not compiling (#…
sebastienlagarde Mar 24, 2020
565c076
fix XR culling with multiple cameras (#6314)
fabien-unity Mar 24, 2020
4f58137
fix XR single-pass with Mock HMD plugin (#6313)
fabien-unity Mar 24, 2020
9911963
fix sRGB mismatch with XR SDK (#6311)
fabien-unity Mar 24, 2020
64b7085
Partial fix LookDev opened when CoreRP package reimported (#6291)
RSlysz Mar 24, 2020
c7f8ea2
Hdrp/fix default volume switch (#6250)
JulienIgnace-Unity Mar 24, 2020
1b14f0e
Reflection probe cameras are now created with the correct type (#6245)
pmavridis Mar 24, 2020
aa72e1b
Fixed an issue where AO override would not override specular occlusio…
JulienIgnace-Unity Mar 24, 2020
03bb202
Fixed an issue where Volume inspector might not refresh correctly in …
JulienIgnace-Unity Mar 24, 2020
53c1092
render XR mirror view only for camera with no RT (#6306)
fabien-unity Mar 24, 2020
49a4983
Split set rendering feature set and API validity check (#6301)
FrancescoC-unity Mar 24, 2020
e23b9f5
Hdrp/probe scale 1219246 (#6288)
skhiat Mar 24, 2020
9c1d044
Hdrp/fix/particle light shadows (#6111)
alelievr Mar 24, 2020
22b3568
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 24, 2020
032e547
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 24, 2020
31ea581
Recording of accumulation motion blur and path tracing (#6114)
pmavridis Mar 24, 2020
38d51f4
Move most compute shaders to use multi_compile API (#6307)
FrancescoC-unity Mar 24, 2020
34942dd
Use multi_compile for Shadow mask variants of deferred (#6322)
FrancescoC-unity Mar 24, 2020
bd22d6b
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 24, 2020
7c4929e
Moves constant buffers to being global for ray tracing (#6300)
anisunity Mar 24, 2020
57b5df0
Fix decal debug menu register (#6352)
adrien-de-tocqueville Mar 24, 2020
f245599
Removing the usage of the render queues to identify what is rendered …
anisunity Mar 25, 2020
299930a
StackLIt: Fix a SG Targets regression - Make sure the scene selection…
slunity Mar 25, 2020
cdef42e
Execute all custom pass volumes (#6355)
alelievr Mar 25, 2020
fa1c8d3
Hdrp/fix material baked emission (#5392)
RSlysz Mar 25, 2020
8add70b
Fix case in PBR sky where a camera below ground might invalidate resu…
FrancescoC-unity Mar 25, 2020
bf589c3
Fix custom pass gc alloc (#6371)
alelievr Mar 25, 2020
d441494
- Added support for fog in Recursive rendering, ray traced reflection…
anisunity Mar 25, 2020
29ba2c3
replaced blue material spheres with SG_Lit, added reference images (#…
TomasKiniulis Mar 25, 2020
7738af1
Added an alpha blend option for recursive rendering (#6286)
anisunity Mar 25, 2020
db4d7f0
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 25, 2020
256a9ab
Fixed an issue where the wrong instance of the debug setting was used…
JulienIgnace-Unity Mar 26, 2020
fbb5b1e
Update 8101_Opaque to use SG material with Parallax Occlusion Mapping…
TomasKiniulis Mar 26, 2020
14c2af8
Added support for stack lit for ray tracing effects. (#6312)
anisunity Mar 26, 2020
7ad7c48
- Added support for hair for ray tracing effects (#6327)
anisunity Mar 26, 2020
f47775a
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 26, 2020
9362b26
Avoid negative input to sqrt() (#6397)
ChristianF-ARM Mar 27, 2020
9b52cbe
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 27, 2020
cc36900
Major changes to Temporal Anti Aliasing (#6348)
FrancescoC-unity Mar 27, 2020
eca1a02
- Fixed an issue related to the envlightdatasrt not being bound in re…
anisunity Mar 27, 2020
eba715c
Refreshed the GUIDs for additional post processing data to avoid conf…
Chman Mar 27, 2020
240dabe
First pass of light loop optimizations (still single threaded) (#6367)
FrancescoC-unity Mar 27, 2020
9bc66b8
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 28, 2020
ce71ac7
Shadow cascade tooltip fix (when using the metric mode) (#6448)
pmavridis Mar 30, 2020
95e40c2
update TAA screenshots
sebastienlagarde Mar 30, 2020
5c060d1
Disable POM test and update ref images (#6445)
TomasKiniulis Mar 30, 2020
cdfaeb9
Focus on Decal uses the extends of the projectors (#6449)
skhiat Mar 30, 2020
758c351
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 30, 2020
b855567
Added Alpha To Mask for HDRP and ShaderGraph (#6297)
adrien-de-tocqueville Mar 30, 2020
9829881
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 30, 2020
861ab71
Move scene view camera settings to camera settings window (#6390)
pmavridis Mar 31, 2020
79f1f87
Fixed how the area light influence volume is computed to match raster…
anisunity Mar 31, 2020
208c352
Update DebugDisplay.cs (#6467)
sebastienlagarde Mar 31, 2020
9748f9c
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 31, 2020
71726dc
Fix shadow tesselation culling (#6477)
alelievr Mar 31, 2020
fc78078
Adding 5 automated test scenes (#6483)
remi-chapelain Mar 31, 2020
b889dd0
Sharing more code for light data building (RT) and building a more op…
anisunity Apr 1, 2020
1a3e290
- Fixed usage of light size data that are not available at runtime. (…
anisunity Apr 1, 2020
ae4e251
Hdrp /lookdev ui fixes (#6491)
RSlysz Apr 1, 2020
d967022
Fix custom pass depth copy (#6484)
alelievr Apr 1, 2020
37e0277
Changed the diffusion profile warning on the material to an info and …
anisunity Apr 1, 2020
27cd062
Fix issue with baked reflection probes constantly marked as dirty wit…
FrancescoC-unity Apr 1, 2020
3c0a04f
Hdrp /fix drag area width at left of light intensity (#6471)
RSlysz Apr 1, 2020
5922686
Hdrp /fix reset of HDAdditionalLightData (#6453)
RSlysz Apr 1, 2020
c03b628
Add option to disable XR rendering on the camera settings (#6372)
fabien-unity Apr 1, 2020
589dc02
fix unused leftover (#6497)
RSlysz Apr 1, 2020
03931d7
Split HDRP Test scene 1900 in two scene (#6498)
remi-chapelain Apr 1, 2020
14c834a
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 1, 2020
ce4f866
Fix custom pass test reference images (#6512)
alelievr Apr 1, 2020
e01a25d
Updated ref image for PT fog test (5005). (#6513)
eturquin Apr 2, 2020
2130805
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 2, 2020
184781e
Review corrections for previous PR (#6494)
anisunity Apr 2, 2020
628a310
Fixed an usage of a a compute buffer not bound (1229964) (#6476)
anisunity Apr 2, 2020
edf1392
Fixed scene selection pass not working proporly for meshes rendered w…
anisunity Apr 2, 2020
2f9dc1f
fix typo (#6500)
FrancescoC-unity Apr 3, 2020
53af5f8
Fixed an issue where changing the default volume profile from another…
JulienIgnace-Unity Apr 3, 2020
968d203
Fix issues in the post process system with RenderTexture being invali…
JulienIgnace-Unity Apr 3, 2020
3279555
Removed wrongly serialized fields in StaticLightingSky (#6441)
JulienIgnace-Unity Apr 3, 2020
740de6b
Fixed a weird behavior in the scalable settings drawing when the spac…
anisunity Apr 3, 2020
0972839
Fix a compilation issue to to a backport that did not go well. (#9)
anisunity Apr 6, 2020
6287617
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
JulienIgnace-Unity Apr 6, 2020
ba1ce02
Fixed a regression in the ray traced indirect diffuse due to the new …
anisunity Apr 7, 2020
7c034f2
Clamp probes compression factor to 0 (#19)
FrancescoC-unity Apr 7, 2020
6ec7e22
path validation when creating new volume profile (#36)
sebastienlagarde Apr 7, 2020
c0aa809
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
2e8bb07
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
43ffc6d
Update ShaderVariables.hlsl
sebastienlagarde Apr 8, 2020
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Expand Up @@ -38,7 +38,7 @@
// However, FXC does not support the proper pattern (the one bellow), so we only override it in the case of ray tracing subshaders for the moment.
// Note that this should be used for all shaders when DX12 used DXC for vert/frag shaders (which it does not for the moment)
#undef MERGE_NAME
#define MERGE_NAME_CONCAT(Name, ...) Name ## __VA_ARGS__
#define MERGE_NAME_CONCAT(Name, X) Name##X
#define MERGE_NAME(X, Y) MERGE_NAME_CONCAT(X, Y)

#define RAY_TRACING_OPTIONAL_PARAMETERS , IntersectionVertex intersectionVertex, RayCone rayCone, out bool alphaTestResult
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