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[Fogbugz # 1357722] Fixing DOF For DLSS #5660

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merged 3 commits into from Sep 16, 2021

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kecho
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@kecho kecho commented Sep 15, 2021

Purpose of this PR

Fixing artifacts on DOF when DLSS was enabled, caused by having TAA logic accidentally enabled.

https://fogbugz.unity3d.com/f/cases/1357722/


Testing status

Tested using test scene. Dof fix:

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After
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk
With changes to HDRP packages, you should also run
/.yamato%252Fall-lightmapper.yml%2523PR_LightMapper_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@kecho kecho changed the title [WIP][Fogbugz # 1357722] Fixing DOF and AO For DLSS [Fogbugz # 1357722] Fixing DOF For DLSS Sep 15, 2021
@kecho kecho marked this pull request as ready for review September 15, 2021 18:38
@kecho kecho requested a review from a team September 15, 2021 18:38
@github-actions github-actions bot added the HDRP label Sep 15, 2021
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@FrancescoC-unity FrancescoC-unity left a comment

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@pmavridis for awareness

@sebastienlagarde
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@qa: fix is trivial, merging

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