[2021.1] Fix depth logic in renderer (Case 1364121) #5667
Merged
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Purpose of this PR
This PR fixes case 1364121.
The problem is that even though a ScriptableRenderPass has been configured to require depth the renderer would not always add a DepthPrepass/CopyDepthPass. This issue was fixed in #3926 which landed in 2021.2.
In this PR I'm extracting the fix done in #3926 inside UniversalRenderer and redoing it in ForwardRenderer for 2021.1.
Testing status
What has been tested