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2d/analytics #6227
2d/analytics #6227
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…era target handles instead.
…ndering and clearing backgroud to solid color.
…argetDescriptor) and to remove camera color and depth target as ScriptableRenderer has it. This lays out work for CameraStacking.
- fixed namespace issue when making list of render features - cleaned up LWRP asset UI
# Conflicts: # TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps.unity # TestProjects/LWGraphicsTest/Assets/Scenes/045_CustomLWPipe/CustomRenderGraph.asset # TestProjects/LWGraphicsTest/Assets/Scenes/045_CustomLWPipe/CustomRenderGraph.asset.meta # TestProjects/LWGraphicsTest/ProjectSettings/EditorBuildSettings.asset # com.unity.testing.srp.lightweight/Tests/Scenes/007_LitShaderMaps/LightingData.asset # com.unity.testing.srp.lightweight/Tests/Scenes/045_CustomLWPipe/CustomRenderGraph.asset # com.unity.testing.srp.lightweight/Tests/Scenes/045_CustomLWPipe/CustomRenderGraph.asset.meta # com.unity.testing.srp.lightweight/Tests/Scenes/045_CustomLWPipe/CustomRenderer.asset # com.unity.testing.srp.lightweight/Tests/Scenes/045_CustomLWPipe/CustomRenderer.asset.meta
Updated tooltip
Docs reciew of changelog.md
… in Light2D.color and Light2D.intensity.
…ck if there's no global light.
Minor consistancy change
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. Shader Graph Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Please read the Contributing guide before making a PR.
Checklist for PR maker
need-backport-*
label. After you backport the PR, the label changes tobackported-*
.CHANGELOG.md
file.Purpose of this PR
Why is this PR needed, what hard problem is it solving/fixing?
Testing status
Describe what manual/automated tests were performed for this PR
Comments to reviewers
Notes for the reviewers you have assigned.