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AnnotationUtility.bindings.cs
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AnnotationUtility.bindings.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeType(CodegenOptions.Custom, "AnnotationBindings")]
struct Annotation
{
public int iconEnabled;
public int gizmoEnabled;
public int flags;
public int classID;
public string scriptClass;
}
[NativeHeader("Editor/Mono/Annotation/AnnotationUtility.bindings.h")]
[NativeHeader("Editor/Src/AnnotationManager.h")]
static class AnnotationUtility
{
// Similar values as in Annotation (in AnnotationManager.h)
public enum Flags
{
kHasIcon = 1 << 0,
kHasGizmo = 1 << 1,
kIsDisabled = 1 << 2
};
extern internal static Annotation[] GetAnnotations();
extern internal static Annotation[] GetRecentlyChangedAnnotations();
extern internal static Annotation GetAnnotation(int classID, string scriptClass);
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
extern internal static string GetNameOfCurrentSetup();
extern internal static void SetGizmoEnabled(int classID, string scriptClass, int gizmoEnabled, bool addToMostRecentChanged);
extern internal static void SetIconEnabled(int classID, string scriptClass, int iconEnabled);
[StaticAccessor("GizmoManager::Get()", StaticAccessorType.Dot)]
extern internal static int SetGizmosDirty();
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
extern internal static string[] GetPresetList();
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
extern internal static void LoadPreset(string presetName);
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
extern internal static void SavePreset(string presetName);
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
extern internal static void DeletePreset(string presetName);
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
[NativeMethod("ResetPresetsToFactorySettings")]
extern internal static void ResetToFactorySettings();
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
[NativeMethod("3dGizmosEnabled")]
internal extern static bool use3dGizmos { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
// Thomas Tu: 2019-06-20. Will be marked as Obsolete.
// We need to deal with code dependency in packages first.
internal extern static bool showGrid { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
internal extern static bool showSelectionOutline { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
internal extern static bool showSelectionWire { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
internal extern static float iconSize { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
internal extern static float fadeGizmoSize { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
internal extern static bool fadeGizmos { get; set; }
[StaticAccessor("GetAnnotationManager()", StaticAccessorType.Dot)]
internal extern static bool useInspectorExpandedState { get; set; }
}
}