/
ProcessingFrameSequence.cs
142 lines (124 loc) · 3.16 KB
/
ProcessingFrameSequence.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
internal class ProcessingFrameSequence
{
public int numU
{
get
{
if (m_Processor != null)
return m_Processor.NumU;
else
return 1;
}
}
public int numV
{
get
{
if (m_Processor != null)
return m_Processor.NumV;
else
return 1;
}
}
public List<ProcessingFrame> frames
{
get
{
return m_Frames;
}
}
public FrameProcessor processor
{
get
{
return m_Processor;
}
}
public int width
{
get
{
if (m_Processor == null)
{
if(m_Frames.Count > 0)
return m_Frames[0].texture.width;
else
return -1;
}
else
{
return m_Processor.OutputWidth;
}
}
}
public int height
{
get
{
if (m_Processor == null)
{
if(m_Frames.Count > 0)
return m_Frames[0].texture.height;
else
return -1;
}
else
{
return m_Processor.OutputHeight;
}
}
}
public int length { get { return m_Frames.Count; } }
private List<ProcessingFrame> m_Frames;
private FrameProcessor m_Processor;
public ProcessingFrameSequence(FrameProcessor processor)
{
m_Frames = new List<ProcessingFrame>();
m_Processor = processor;
}
public void InvalidateAll()
{
for(int i = 0; i < m_Frames.Count; i++)
{
m_Frames[i].dirty = true;
}
}
public void Dispose()
{
foreach(ProcessingFrame frame in m_Frames)
{
frame.Dispose();
}
frames.Clear();
}
public ProcessingFrame RequestFrame(int index)
{
if (m_Processor == null)
{
return m_Frames[index];
}
if(m_Processor.Enabled)
{
m_Processor.UpdateSequenceLength();
if (m_Frames[index].dirty)
{
Process(index);
}
return m_Frames[index];
}
else
{
return m_Processor.InputSequence.RequestFrame(index);
}
}
public bool Process(int index)
{
bool processed = m_Frames[index].Process();
return processed;
}
}
}