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Fixed typo #1

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8 changes: 4 additions & 4 deletions PerformanceTests/UnityPerformanceBenchmark/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -128,11 +128,11 @@ You can, however, launch the Unity Editor with the same commands _minus the `-ru

**Example: No-XR Android with OpenGLES3 Graphics API, SingleThreaded rendering**

`Unity.exe -runtTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup `
`Unity.exe -runTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup `

**Example: XR Android with OpenGLES3, SingleThreaded rendering, GearVR SDK, SinglePass StereoRendering**

`Unity.exe -runtTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`
`Unity.exe -runTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`

<a name="ios"></a>
### iOS
Expand All @@ -157,8 +157,8 @@ You can, however, launch the Unity Editor with the same commands _minus the `-ru

**Example: No-XR Windows with D3D11 Graphics API, SingleThreaded rendering**

`Unity.exe -runtTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Windows_D3D11_SinglethreadedRendering.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering--executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`
`Unity.exe -runTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Windows_D3D11_SinglethreadedRendering.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering--executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`

**Example: XR Windows with D3D11 Graphics API, MultThreaded rendering, Oculus SDK, SinglePass StereoRendering**

`Unity.exe -runtTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Windows_D3D11_SinglethreadedRendering_Oculus_SinglePass.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`
`Unity.exe -runTests -batchmode -projectPath <pathToYourPerformanceTestProject> -testResults <pathToYourPerfTestResultsDirectory>/Windows_D3D11_SinglethreadedRendering_Oculus_SinglePass.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`