Netcode Error #2752
Labels
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
Description
A clear and[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 170. Message Content: 02 02 7d 9a e2 a5 01 7d 9a e2 a5 01 b2 36 17 b3 01 b2 36 17 b3 01 46 c4 ca 04 01 46 c4 ca 04 01 39 3b e8 2c 01 39 3b e8 2c 01 ab c9 50 60 01 ab c9 50 60 01 53 a3 38 44 01 53 a3 38 44 01 d3 f6 1c b8 01 d3 f6 1c b8 01 a6 22 89 97 01 a6 22 89 97 01 b5 fe 01 74 01 b5 fe 01 74 01 be 97 be 73 01 be 97 be 73 01 9d 9a 5c 01 01 9d 9a 5c 01 01 e9 51 97 17 01 e9 51 97 17 01 8a f7 e7 83 01 8a f7 e7 83 01 42 7f 88 c6 01 42 7f 88 c6 01 97 a3 f5 46 01 97 a3 f5 46 01 00 00 00 00 01 00 00 00 00 01 f1 c9 71 8e 18 3d 3c 64
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkLog:LogError (string) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Logging/NetworkLog.cs:34)
Unity.Netcode.NetworkManagerHooks:OnVerifyCanReceive (ulong,System.Type,Unity.Netcode.FastBufferReader,Unity.Net
,ulong,single,int) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Messaging/NetworkMessageManager.cs:407)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Messaging/NetworkMessageManager.cs:458)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkManager.cs:42)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:b__0_0 () (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkUpdateLoop.cs:208)
e.FastBufferReader,Unity.Netcode.NetworkContext&) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Messaging/NetworkMessageManager.cs:325)
Unity.Netcode.NetworkMessageManager:HandleMessage (Unity.Netcode.NetworkMessageHeader&,Unity.Netcode.FastBufferReader,ulong,single,int) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Messaging/NetworkMessageManager.cs:407)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue () (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Messaging/NetworkMessageManager.cs:458)
Unity.Netcode.NetworkManager:NetworkUpdate (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkManager.cs:42)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.NetworkUpdateLoop/NetworkEarlyUpdate/<>c:b__0_0 () (at Library/PackageCache/com.unity.netcode.gameobjects@1.6.0/Runtime/Core/NetworkUpdateLoop.cs:208) concise description of what the bug is.
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