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Bug fixes/oct8 2020 #344
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Bug fixes/oct8 2020 #344
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…ty Editor and ProGrids
…ooth group window open
… HDRP shader variants
Validated all the related cases with their fogbugz description. All pretty safe except for the polyshape snapping on grid, I played around with this around for a while and seems pretty fine to me. |
JoelFortin
approved these changes
Oct 16, 2020
karl-
commented
Oct 16, 2020
Pref<float> m_BevelSize = new Pref<float>("BevelEdges.size", .2f); | ||
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public override ToolbarGroup group { get { return ToolbarGroup.Geometry; } } | ||
public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Edge_Bevel", IconSkin.Pro); } } | ||
public override TooltipContent tooltip { get { return s_Tooltip; } } | ||
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static readonly GUIContent gc_BevelDistance = new GUIContent("Distance", "The size of the bevel in meters."); |
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TrText
antoine-unity
approved these changes
Oct 16, 2020
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Purpose of this PR
Collection of bug fixes
Links
NullReferenceException thrown when Redo operation is performed with Smooth Group Editor window
Poly Shape vertices do not snap to the grid
Center Pivot tooltip contains a typo
Bevel Settings slider goes of bounds when a value larger than 1 is used
ArgumentNullException on replacing a prefab while exporting it from ProBuilder window
Object face numbers are slightly cut from the left side in the Smooth Group Editor window
Tooltip is missing for the properties in the Smooth Group Editor window
ProBuilder Objects do not update their Mesh Colliders in Editor when the Object's Mesh is modified
Comments to Reviewers
[List known issues, planned work, provide any extra context for your code.]