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Remove dependency of prefab on external gameobject
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awjuliani committed Sep 21, 2018
1 parent d9913db commit 85e3ec2
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Showing 2 changed files with 102 additions and 103 deletions.
200 changes: 100 additions & 100 deletions UnitySDK/Assets/ML-Agents/Examples/BananaCollectors/Scenes/Banana.unity
Expand Up @@ -13,7 +13,7 @@ OcclusionCullingSettings:
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Expand All @@ -39,7 +39,6 @@ RenderSettings:
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Expand All @@ -55,10 +54,11 @@ LightmapSettings:
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Expand Down Expand Up @@ -166,26 +166,13 @@ MonoBehaviour:
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Expand Down Expand Up @@ -417,29 +404,6 @@ Transform:
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Expand Down Expand Up @@ -505,6 +469,81 @@ Transform:
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Expand Down Expand Up @@ -761,6 +800,19 @@ Prefab:
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--- !u!114 &1212824969
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Expand Down Expand Up @@ -942,7 +994,7 @@ Transform:
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Expand All @@ -951,7 +1003,7 @@ MonoBehaviour:
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Expand Down Expand Up @@ -1023,58 +1075,6 @@ CanvasRenderer:
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Expand Down
Expand Up @@ -5,8 +5,7 @@

public class BananaAgent : Agent
{
public GameObject myAcademyObj;
BananaAcademy myAcademy;
private BananaAcademy myAcademy;
public GameObject area;
BananaArea myArea;
bool frozen;
Expand Down Expand Up @@ -39,7 +38,7 @@ public override void InitializeAgent()
Monitor.verticalOffset = 1f;
myArea = area.GetComponent<BananaArea>();
rayPer = GetComponent<RayPerception>();
myAcademy = myAcademyObj.GetComponent<BananaAcademy>();
myAcademy = FindObjectOfType<BananaAcademy>();
}

public override void CollectObservations()
Expand Down

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