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0 Section Introduction: Editor Interface

  • Get to grips with the car before the race.
  • This section will cover the interface as a whole.
  • How to create scenes.
  • Navigate through the 3D view.
  • Build games from the asset store.

1 Section Layout & Question Types

  • How we map lectures to the syllabus.
  • How to attempt the quizzes.

2 Editor Customization » Layouts

  • Customize the Unity interface.
  • Differentiate the Unity editors.
  • The names of different editors.

3 Views » Asset Store

  • How to use the Asset Store.
  • Explain the benefits of the Asset Store.

4 Views » Console

  • Differentiate the console window.
  • Filtering different log messages.
  • Printing to the log.

5 Views » Hierarchy 1 of 2

  • Explain the purpose of the Hierarchy Window.
  • Differentiate the Hierarchy Window.
  • Utilize the Hierarchy Window.
  • Create empty GameObjects.
  • Parent objects.

6 Views » Hierarchy 2 of 2

  • Explaining the purpose of the Hierarchy Window.
  • How parenting works.
  • Changing the sorting.

7 Views » Inspector

  • Explain the functionality of the Inspector Window.
  • Reset Components.
  • Adding Components.
  • Tags & Layers.
  • Static & Active in Hierarchy.

8 Views » Project 1/2

  • Explain the functionality of the Project View Window.
  • Identify UI functionality in the Project View Window.
  • Creating assets and folders.
  • Navigating the hierarchy.
  • Searching and filtering.

9 Views » Project 2/2

  • What is a Prefab.
  • Creating Prefabs.
  • Identifying an empty Prefab.
  • Focusing the Scene View Camera.

10 Views » Scene

  • Differentiate the Project View Window.
  • Use the Zoom Tool.
  • Orbit the camera.
  • Using Flythrough Mode.
  • Isomorphic vs Perspective Mode.

11 Views » Toolbar

  • Differentiate the Toolbar.
  • Name the different elements.
  • Know the effects of the Toolbar elements.
  • Modify Gizmos.
  • Playing, Pausing and Stepping.
  • Use the Move, Rotate and Scale Tools.
  • Recap Layers and Layouts.

12 Section Roundup: Editor Interface

  • This was one of our longer sections.
  • This section covered the interface as a whole.
  • How to create scenes.
  • Navigate through the 3D view.
  • Build games from the asset store.
  • Project based sections will be later in the course.