Improvement "Editor window to quickly open scenes" task #267 #281
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forum thread linked to this PR
this PR update & improve early merged PR
this PR bring to the project:
How did you implement them?
Minor changes:
-- ReadOnlyPropertyDrawer.cs (It must be in Editor folder - "// The property drawer class should be placed in an editor script, inside a folder called Editor." from Unity Doc)
-- SceneAccessHolderSOReadOnlyAttribute.cs (It must be not in Editor folder, now in folder with corresponding SO)
-- now "SceneAccessHolderSO.cs" contain only clean SO.
Major changes:
-- Not demand initial creation of SceneAccessHolderSO, if it absent will create automatically
-- Fully sync the window "SceneAccessTool" and SceneAccessHolderSO, The user can simultaneously change the SceneListing values and window display parameters directly in the window itself or in the inspector (by change SO).