An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
Autoupdates Unvanquished using Unvanquished's CDN
Texture replacement editor for the Quake 3 map format
Unvanquished server browser
forked from dsalt/unvstats
A log parser and statistics generator for Unvanquished.
Unvanquished support files for map editors.
Map compiler for the Daemon engine
Generates XreaL/Daemon shader files from directories of texture maps
forked from harmonise/BitRock
Installer used for Unvanquished and supporting applications
Unvanquished design documents