An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
Google Breakpad fork for Unvanquished with jon.turney's MinGW support patches.
Autoupdates Unvanquished using Unvanquished's CDN
Authentication module to hook into SimpleSAMLphp
Texture replacement editor for the Quake 3 map format
Unvanquished server browser
A log parser and statistics generator for Unvanquished.
Unvanquished support files for map editors.
Map compiler for the Daemon engine
Generates XreaL/Daemon shader files from directories of texture maps
Installer used for Unvanquished and supporting applications
Unvanquished design documents