Unvanquished Assets
This is a set of repositories tracking assets for the Unvanquished game.
Repositories
Assets packages tracked under UnvanquishedAssets umbrella:
map-antares_src.dpkdir
map-chasm_src.dpkdir
map-forlorn_src.dpkdir
map-parpax_src.dpkdir
map-perseus_src.dpkdir
map-plat23_src.dpkdir
map-spacetracks_src.dpkdir
map-station15_src.dpkdir
map-thunder_src.dpkdir
map-vega_src.dpkdir
map-yocto_src.dpkdir
res-ambient_src.dpkdir
res-buildables_src.dpkdir
res-legacy_src.dpkdir
res-players_src.dpkdir
res-soundtrack_src.dpkdir
res-voices_src.dpkdir
res-weapons_src.dpkdir
tex-all_src.dpkdir
tex-common_src.dpkdir
tex-ej01_src.dpkdir
tex-exm_src.dpkdir
tex-ex_src.dpkdir
tex-pk01_src.dpkdir
tex-pk02_src.dpkdir
tex-space_src.dpkdir
tex-tech_src.dpkdir
tex-trak5_src.dpkdir
tex-vega_src.dpkdir
unvanquished_src.dpkdir
How-to
To fetch assets you need the git
version control system, and to build them you need the urcheon
build tool, and its dependencies.
Clone this repository, enter it
git clone https://github.com/UnvanquishedAssets/UnvanquishedAssets.git
cd UnvanquishedAssets
Clone every package
make clone
Fetch updates for every package
make fetch
Checkout reference for every package
It defaults to master
if GIT_REF
is not set
make checkout GIT_REF='unvanquished/0.51.1'
Prepare assets for mapping (generate preview images and shaders for example)
make prepare
You can now use src/
as a pakpath in radiant
and with q3map2
.
Build test dpkdir (using final formats) for every package
make build
You can now use build/test
as pakpath in daemon
.
Packaging final release dpk for every package
make package
You can now use build/pkg
as pakpath in daemon