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models: use diffuse name as material name to ease import with third party software #18

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merged 1 commit into from Apr 17, 2024

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illwieckz
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We better not use the _d prefix with models so third-party software not knowing how to load the Unvanquished vfs can fallback on the diffuse texture when looking for the material name.

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Unlike the PR for buildables and players, this PR is not enough for most of the models because of weapons being in a more messy state, but that is one step forward and it unifies the naming with other model packages like buildables and players ones.

@illwieckz illwieckz merged commit 14c099a into master Apr 17, 2024
@illwieckz illwieckz deleted the illwieckz/model-texture-name branch April 17, 2024 12:06
@illwieckz illwieckz mentioned this pull request Apr 30, 2024
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