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recreation of the fixed function pipeline in OpenGL C++ using GLUT, GLEW, GLM

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small project, made for University of Northampton Graphpics II module, with the aim of replecating the OpenGL fixed function pipeline in GLSL, this involved creating, a Vertex shader, Fragment shader, and gerneating the mesh for a torus.

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recreation of the fixed function pipeline in OpenGL C++ using GLUT, GLEW, GLM

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