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398utubzyt edited this page Oct 17, 2021
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Rhein Engine is a technically-focused C# rhythm game engine made by Jaiden Garcia. This means that it does not process graphics, but rather the important data like accuracy, or chart data. This makes it really easy to use in different engines like Unity, FNA, or MonoGame which all have their own rendering engines (it also makes this easier to develop).
The README file in the root directory has some instructions on how to set up Rhein Engine in your current project. However, there will be some pages on the wiki that will go further in-depth on creating a game with Rhein Engine.