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Quake Champions (611500) #225
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I get horizontal axis lock while moving my mouse at low speeds in Quake Champions with Proton. Upgrading to the latest version of DXVK also almost doubled my performance. |
Crashes for me at the menu loading (after warning screen) https://gist.github.com/kwahoo2/e3c89a9b3798764991df3fc65bda4c2c |
Did you played it actually? Afaik that game needs Stream Output which DXVK doesn't have. |
@Leopard1907 |
@thirdeyefunction And if an app is not working properly on some settings due to a missing feature or similar , that should not be in the whitelist. Because whitelist represents " tested , somewhat Steam Certified " apps , at least for now. |
@Leopard1907 |
I tried playing it but it crashed after sometimes with 2fps in the tutorial. Highest video settings on full HD. |
I have gone through the tutorial and so far I was able to play. I get some stuttering, but I think that is because I am using Intel graphics. I have a second laptop with NVIDIA that I am going to test on shortly. |
I have +200 hours played, the game runs great. But since DXVK is not fully implemented yet, you will experience some crashes related to stream output: For more info see this.
And about performance, I recorded some videos. UPDATE: I've recorded a new video, this time, using Steam for Linux. |
The game works fine with ultimate settings with the exception to the Details Level in postprocessing it must be set to low otherwise i get crash after use a weapon. |
using |
I can't reproduce this. Please make sure the shader cache is fully loaded. The game will stutter until you load every single map and model of the game into screen at least once. For this... You need to play the game for an hour or so maybe. Need confirmation. |
I am not speaking about shader caching. I don't know why some people have no issues with esync, but I hope this can help anyone. (My system is archlinux, I have a gtx 1070, and in the game options Details and Post Processing are set to low to avoid crashed). |
Ok, I tried playing it again with graphics on LOW and PROTON_NO_ESYNC=1 %command% in the launch option. First I did the tutorial which worked ok, it had some stutters because it needs to load the shaders. Then I queued for an online match where I just crashed to desktop in the loading screen, tried to rejoin but didn't work. Maybe something with the map? |
@thunder1410 see this |
I can't get the game to even get to the main menu, I always get this error and then it exit: https://i.imgur.com/snmuArf.jpg https://gist.github.com/NoXPhasma/17aaaab0d5841d6a92dac4d184a9592f |
Yeah, I get the same error as @NoXPhasma. If you run the game with wine-3.15, the error changes to "Error: timeout". Possibly the change is due to winhttp now using windows sockets resulting in slightly different behaviour. |
Quake Champions (611500)/Doom DEMO (479030) not working with linux mint 19 Issue transferred from #1127. Quake Champions crash in different places. Last time i didn't get past the health warning. Doom (Demo) i can only see it for a brief moment in process list but nothing the screen. Of course except 1st setup window with DX and whatelse. Any suggestions? Edit: i've installed Tomb Raider Anniversary (old game) and its working. im guessing dx11/dx10 are not working |
@Leopard1907 you're right, and this game requires Stream Output even on lower settings. It should however work with pretty much no issues once that is implemented. |
@doitsujin sorry i'm confuse with your answer: the game should work but should not work cause its missing stream output? :) |
@kisak-valve here it is https://gist.github.com/logan001/bfff8843809ad5a7ca118e64c385c2c8 |
This one keeps on crashing randomly for me. So annoying. Any suggestions on how to fix? I play at 4k on a GTX 1080. I get 60fps with occasional dips to 45. |
It won't crash as long as you do that. |
That game should not be in the whitelist and all hot-blooded Linux users should stop creating idiotic whitelist request. Obviously , most of them are just booting the game , check menus etc. and call it a day. @kisak-valve @Plagman Please ignore many whitelist requests like this. They're far from truth. |
It can be white listed as soon as DXVK Stream Output is implemented, or the game implements native vulkan support (which is planned, but here's no date announced). Whatever it somes first. |
Yet , there is no Stream Output anywhere and still that guy somehow requested that game to be whitelisted. How is that normal to you? |
Don't take me wrong, I agree with you. |
@d3rhans Thanks for the update! Could you please tell me what is the technical problem if possible (possibly email me to pgofman@codeweavers.com), as since it works on Windows and with PROTON_USE_WINED3D there is possibly a room for Proton bug we might want to fix. UPDATE and knowing at once what is failing may save many hours debugging |
I wouldn't know what the actual problem is, but I can ask the devs of the game if they can provide any information. To my understanding it is related to an update of the game's anti-cheat though. Btw. I also cannot start the game with |
Oh yeah, I am sorry, my quick check was totally misleading. The critical bit how It actually worked for me was not PROTON_USE_WINED3D but my local build with a load of WIP patches :) I found which of WIP patches fix it but that part is not quite ready and, more important, requires custom kernel patches to really work, so if it is fixed in the next update already doesn't worth trying to bring that in somehow. |
FYI: The update that fixes proton compatibility for Quake Champions went live today. Game works fine again on proton experimental and latest GE-Proton (and runs on the Steam Deck as well, in case anyone cares). I did some testing earlier today and everything runs smoothly. |
Proton Experimental (both non-beta and bleeding-edge) has a lot of small freezes even in the main menu |
Hello @andreymal, please add |
I just did a quick test with Proton Experimental (bleeding edge) and Proton 7.0-3. Performance is about the same. There are some small stutters on both when the game is first started or a map is played for the first time, due to shader compilation, but that goes away after a bit (and is nothing new but seems to have gotten quite a bit better compared to maybe 2 years ago). QC is one of those games that benefits greatly from dxvk-async, hence I usually use GE-Proton for it, doesn't cause any issues with the game or its AC and makes the stutters go away. |
GE changes the mouse for me for some reason. I'd like to know why. |
@clintar Proton GE has a patch to sync your raw input sensitivity to Windows ones. it’s in wine-staging and Proton doesn’t have it |
Great... once that goes in i won't be able to play at all |
And also, Experimental gave me the same stutters. 7.0-3 is smooth. Well, fps is smooth. I can't stand the movement/animations now after not being able to play this game for a while, but I guess that's the way it's always been? |
@kisak-valve |
That patch from wine staging is not likely to make it into Valve's Proton |
Quake Champions has started having some really nasty periodic stutter that wasn't there before. On my system the frame times spike up to about 40 ms every 3 seconds every single time. I remember it working perfectly with Proton GE 7-45 and other Proton releases where Dxvk gpl was freshly added. I just tested many Proton versions with and without Esync/Fsync and it is happening on every version tested (Proton 7.0-6, Proton GE 7-46, Proton experimental bleeding edge and Proton GE 8-3). So I'm pretty sure that the stutter bug was introduced by a game update, because the game used to work perfectly on the Proton versions mentioned. It would be pretty hard to test different versions of the game since its online only. From what I can remember the stutter bug was introduced in an update that removed Nvidia Reflex or after that. There are no patch notes for updates after last year, but Steamdb shows that the last update was 3 months ago. So that could be the faulty update. Edit: It seems that recently many people are having stuttering even on Windows, but I haven't seen anyone describing this periodic stutter when playing the game on Windows. Edit 2: Just tested Quake Champions PTS (test version) and it isn't fixed there. Edit 3: Adding the most relevant system information here. |
Discussed with them on the Quake discord as well, turns out to be the infamous wine high polling rate bug https://bugs.winehq.org/show_bug.cgi?id=46976 |
If it's the wile polling rate bug, why didn't it happen before? I stopped playing Quake champions 3 months earlier and tried it again last week and noticed this happening. It's just like my previous messages about Proton Experimental having the stutters when 7.0-3 didn't have any, and andreymal had the same issue. I sent logs for the different versions, but I don't know if it would show anything in those. |
Yeah, for me its clearly not the polling rate bug. I don't even have it in any other Windows games and I play a lot of them. If it was the polling rate bug it would happen only on mouse movement right? For me it happens whether I move the mouse or not. And it happens almost exactly every 3 seconds. I'm adding some system information to my earlier comment. |
I had a similar issue, and was because it was set to raw input on the mouse settings. I'm not sure what the wine polling rate issue is, but I think that that mouse setting it's turn on on the defaults, so if you reinstalled the game maybe that setting did reset. Just for confirmation, I'm now using the direct input setting with 1600 dpi on proton experimental, nothing on the launch settings, without any issue. |
Ohh wow I missed something that should have been very obvious. Recently I started installing some games on a Sshfs mount. For most games it works well, because I have very fast drives in the nas PC. Also I have a direct network connection with 2.5 GB/s ethernet between my main PC and the nas. The stutter was completely fixed by installing the game locally. So either Quake Champions constantly does some really dumb blocking IO or there is some problem caused by Sshfs. Maybe I should check if NFS handles things like this any better, or just stop installing games on a nas. |
I'm missing the cursor, I mean, the cursor is there and I can still navigate the menus but I don't see it. I happens since some months ago I believe, one or two, no sure exactly when, I assumed it was some kind of thing with my window manager bspwm, it lately been doing weird things with steam too. But it turns out it also happens in swaywm. When I consistently make it happen is when there is a loading screen, for example when you finish a match, and focus another workspace (so the game window looses focus). When I come back the cursor is gone. It also happens if it looses focus while starting, which is a pain in the ass since it takes ages on my crappy ssd. I hope this long ass log can be useful: https://gist.github.com/mefff/e003c17cd736bd205392944cb5d89635 I just opened the game and immediately changed workspace, so indeed when the game finished loading my cursor is gone. My system:
|
A few users have been reporting crashes on the Quake discord, and we've identified that it's because of direct input. If you use raw input in the in-game settings they stop |
For me, the darn game is not even launching. It keeps at status Running, but nothing is displayed on the screen. Using Fedora 38. Graphics: |
Looks like proton experimental crashes this at least for me on RX 6750 XT. Have to select 9.0-1 to get it to work again. |
Hello @clintar, please add |
Quake Champions' new update (1.23.RETAIL.158254/161263) is causing performance issues and possible memory leaks. Issue transferred from #7936. Compatibility Report
System Information
I confirm:
SymptomsExtremely high VRAM and RAM usage, compared to Windows, upwards of 10GBs (my GPU has 11). Insane frame drops when the framebuffer is filled (memory leak?). I was running everything at low and with the textures on High (that can be done easily with 2GB card on Windows). I have friends who can play it using 980Tis, and they play on maximum settings, while I should use Picmip (gets rid of the textures) and low textures to play it. This has happened before too, because I recall a time when I was comfortable using Ultra settings, and the game was performing really well, the fix was just to lower the settings. |
Yeah the latest update is causing some stutters. I have an AMD GPU so its not just Nvidia. For me the stutters are significantly worse in the unholy trinity gamemode than normal modes where there is much less rocket spam. |
That was just a problem with the game, the stuttering. It's been fixed, somewhat. Problem with today's proton experimental. Can't alt-tab out. Game still shows after alt-tabbing away. Sometimes if i cycle alt-tabbing to a different window, it will work, but alt-tabbing back to game and then back to same window does it again. Seems like eventually all windows will still show the game over them. heh. Proton 9.0-3 works fine. |
I am requesting that Quake Champions be added to the white list. I have verified that it works via Steam Play. My Steam system info is here.
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