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Monster Hunter Rise Demo (1641480) #5223
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Couldn't get it to work with Proton Experimental, but works perfectly with current Proton GE. Arch, current stable drivers and kernel, RTX 3080 Edit: Just tried it again with Experimental, and it works now. It did definitely crash on first launch (with Experimental), though. |
Should note this thread on the Steam forum, where people are having a variety of results: https://steamcommunity.com/app/1446780/discussions/0/3122675677663493291/ |
I've consistently gotten as far as the title screen/menu with Proton Experimental after a false start when first launching it, but I can't convince controller (DS4, wired) to work despite some fiddling with it/digging into the issue so haven't gone further. Distro is Ubuntu/Pop!_OS 21.04 specifically if it's of help. Edit: Convinced controller to work on Proton GE after trying it again (had issues the first time or two like Experimental). |
You need to enable shader pre-caching in steam for it to not crash on videos during start-up on experimental. It also requires |
This might be a GCN1 GPU issue that needs to be reported to mesa. But I'll start here since I'm no expert.
My game's initial shader compilation seems to be hanging with ACO. I can leave the game running for an hour with the loading image spinning in the corner but nothing happens. When I launched the game with the launch option RADV_DEBUG=llvm, it compiled its shaders. Took around 20 minutes. If I start the game without llvm, it tries to compile shaders again and fails. Then when I switch back to llvm, the game again goes straight from splash screens to the title screen. I had tried 6.13-GE-1 at a steam user's suggestion, which is what lead to me trying llvm. With this version it instead crashes a few moments after the game goes to full screen. In the log, I see the following error at the bottom. I had this exact kind of ACO error (with a differing opcode) early this year with a program that used vulkan. It got fixed in a mesa update after it was brought to their attention.
6.19-GE-2 with no launch options gets to the initial shader compilation screen like 6.3-7 and Experimental, but hangs as well. Both GE builds work the same as 6.3-7 and Experimental when using llvm. steam-1641480 6.3-7 ACO.log steam-1641480 6.3-7 llvm.log |
RADV_DEBUG=invariantgeom on RDNA2 as mentioned in my comment here #5223 (comment) isn't necessary anymore with the recent Experimental update and vkd3d-proton 2.5. |
Tracking note: Keeping the Mesa / RADV labels for @DonKatsu's feedback. |
@DonKatsu Could you try with a more recent Mesa? 21.1.8 is old and I'm pretty sure your issue has been fixed since. |
I can let you know after Fedora gets a newer version of Mesa, since I'm not inclined to compile and install the latest version myself. |
Well that was some timing. Upgraded to Fedora 35, which came with Mesa 21.2.5. |
Hi! I'm having some massive fps drops and weird camera movement when looking a certain direction in this demo, but it ran without any issues about 2 or 3 weeks ago. Is it just me? Does the game still runs fine in your PC's? |
@jorgerf05 Proton 6.3-7 and Experimental are the same. Proton 6.20-GE-1 doesn't even launch the game anymore. Proton 6.21-GE-2 is the same as the first two. |
After switching to 6.21-GE, the game now won't start. Going back to experimental didn't help, now the game won't start at all. |
Tried again. Framerate back to mostly maintaining my set limit of 90. No judder. Feels like it did for me on the 3rd. However unlike then, Proton 6.20-GE-1 still won't launch the game. |
I decided to give it a go today. It is working as expected now. No idea what changed, but I'm glad it runs fine now:) |
It launches but then crashes for me with my Switch Pro Controller connected. Works fine disconnected, |
Compatibility Report
System Information
I confirm:
steam-1641480.log
Symptoms
Game closes itself. With Proton Experimental it crashes on the first options screen (where it asks for language, etc.), with 6.3-7 it crashed when compiling shaders (which is after this options screen), but trying a few times I got to the title screen. Entering options from here also crashes.
Controllers don't seem to work, but haven't dug into that much. I have Switch Pro Controller, XBox 360 Wired, and a PowerA XBox One wired controller all plugged in.
Worth noting that this is a RE Engine game?
Reproduction
Install and run game.
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