Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error starting compositor in 64 bits app #270

Open
CUSkidmore opened this issue Sep 23, 2016 · 1 comment
Open

Error starting compositor in 64 bits app #270

CUSkidmore opened this issue Sep 23, 2016 · 1 comment

Comments

@CUSkidmore
Copy link

CUSkidmore commented Sep 23, 2016

I want to use OpenVR without having SteamVR app running, which is fine since VR_Init starts the server, and VRCompositor() starts the compositor. In my 64-bit app, VR_Init (&eError, vr::VRApplication_Scene)succeeds, however VRCompositor() returns false if SteamVR is not running. When calling VRCompositor(), vrcompositor.exe starts up briefly then quits.

This same sequence works fine in 32 bit app - vrcompositor.exe starts up and stays running.

Edit: forget to specify - this is a Windows app running on Win 7 built with VS 2012.

@CUSkidmore
Copy link
Author

Thanks for those links, but this really doesn't help me or address my
problem.
It doesn't help because the process of installing the software in the
videos is no less onerous than just installing Steam/SteamVR.
My real problem is with the OpenVR SDK, and the inconsistent behavior of
the API call VRCompositor().

In 32 bits mode, VRCompositor() starts the vrcompositor.exe runtime
(which stays running) and returns True.
In 64 bits mode, VRCompositor() starts the vrcompositor.exe runtime
(which almost immediately quits) and returns False.

The workaround for this is to start SteamVR manually from the Steam app,
but I'm trying to avoid this.

Thanks,
Joe

On 9/24/2016 8:00 AM, Shaun wrote:

http://steamcommunity.com/sharedfiles/filedetails/?id=604174666

https://www.youtube.com/watch?v=fxqZSGAC9WI


You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
#270 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AVXNFvxtKPqlKLXfJ4eWScd2TSwJfwt3ks5qtRDBgaJpZM4KFNG8.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant