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Overlays in world space are in wrong position when going from Standing to Seated Tracking Space #830

@fragmentvr-dev

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@fragmentvr-dev

If I create an overlay in Unity3D not set to track a device (so just positioned in the world at arbitrary coordinates) and the universe is set to standing, when I open a VR app that uses seated tracking universe while my app is still running the overlay changes position. Also, recreating the overlay while this second app is open still places it at the incorrect location. If the second app I open is instead a standing universe app this behavior is not observed.

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