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Heads Up: Hammer in TF2 displays textures at low resolution. #168
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Could you post some screenshots of the textures you're talking about? |
After today's SDK update, this issue is now in the SDK Base tools. |
Is there a way I can fix this? I am having this issue again and I thought I had fixed it. It's frustrating how in the Hammer Editor of SSDK 2013 the textures are of low quality, yet in the L4D2 Hammer Editor they remain intact. |
Talked to someone with a Nvidia GTX 650 that ran the current tools for the SDK, and he said that he does not have this issue. This may just be another ATI bug? I personally rolled back my tools to the files before the 9/5 update. |
I heard from someone that you can fix this issue by changing the ConVar Mat Picmip values from 2 to -1 in the DXSUPPORT files. I have already tried doing that and I still get the low resolution graphics as shown in my models, textures, entites, etc. |
Neico, someone I just chatted on Steam just a min ago found out that it was inputsystem.dll. Here is the fixed dll. (From the tools before this update) |
Hi there~ anyways, it works with the inputsystem.dll that can be found inside Half-Life 2\bin where hammer shows up the textures just fine. I don't even know why the inputsystem would impact something related to rendering materials, let alone their quality :/ This issue happens on Source 2013 SP & MP as well as other Games such as Team Fortress 2 (didn't test the dll replaced on the last one tough) |
After TF2's update, this issue seems to be fixed. (inputsystem.dll is updated) I will close this issue when this update applies to the SDK base. For the time being, if you have this issue, see the solutions above. |
hola alguien me puede ayudfar con el dato para pide convertir el modelo del mapa para xbox 360 se dice que es SDK de origen heredado todavía incluye "-xbox" para compilar modelos). pero no se como alguien em ayuda |
In the Hammer version of TF2, I've just noticed that the materials on brushes and models are low resolution. When I load up tools for something else like HL2 or the SDK, it's fine.
Just want to let you know in-case you guys plan on merging the up-to date game tools with the SDK tools in the future. If this is a known issue, sorry to bring it up as I just looked at it today.
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