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func_rot_button with 'Starts locked' spawn flag not working on map spawn. #401

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Commits on Nov 3, 2015

  1. Commit Mistake of Pythagoras source files.

    Fixed:
    
    - "Could not load library client." when launching the mod.
    -  Scene files not playing.
    -  In-game menu.
    -  Gameinfo.txt now has correct parameters
    
    Tweaks:
    
    -  light.rad for glowing textures as seen in
    maps such as ks_mop_pita1, ks_mop_pita2.
    
    Changes:
    
    - Map ks_mop_pita1
    
    Increased height of trigger responsible for launching the door
    blast sequence. Due to a level design error, this event would not
    occur since the strider's bounding volume would not touch it.
    
    - Map ks_mop_pita3
    
    Added extra output to trigger relays to continue through teleport
    sequence.
    
    This is used to overcome a particulars bugs where track pathers entities
    
    would fail to reach their destinations, thus not reaching
    their final destination, which are responsible for triggering
    future event relays.
    Marc-Antoine Lortie committed Nov 3, 2015
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Commits on Nov 30, 2016

  1. Commit VS community 2013 Update 5 installer.

    Marc-Antoine Lortie committed Nov 30, 2016
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Commits on Dec 7, 2016

  1. Changes

    Marc-Antoine Lortie committed Dec 7, 2016
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  2. Revert "Changes"

    This reverts commit 01d4e64.
    Marc-Antoine Lortie committed Dec 7, 2016
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  3. Changes

    Marc-Antoine Lortie committed Dec 7, 2016
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  4. Fixed func_rot_button 'Starts locked' flag.

    Added conditional spawn flag to check if SF_BUTTON_LOCKED is set.
    Marc-Antoine Lortie committed Dec 7, 2016
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  5. Removed VS2013 download.

    Marc-Antoine Lortie committed Dec 7, 2016
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