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Not Initialized (109) #1012
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I had the same issue and your suggestion worked for me, thank you! |
Also worked for me. Thanks! |
I tried this without success, I have an Oculus Rift. A friend with this exact same problem with an Oculus Quest 2 tried it also without success. |
Do you also have Oculus selected in the XR runtimes? It may override OpenVR in that scenario. |
I tried with and without Oculus selected. I also tried reimporting the xr
setting in case I missed an update or changed a setting without remembering
- but no dice
…On Thu, Apr 14, 2022 at 11:44 AM Keith Bradner ***@***.***> wrote:
*Message sent from a system outside of UConn.*
I tried this without success, I have an Oculus Rift. A friend with this
exact same problem with an Oculus Quest 2 tried it also without success.
Do you also have Oculus selected in the XR runtimes? It may override
OpenVR in that scenario.
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I just rented a HTC Vive Pro 2 from my college and it’s working with no
issues…doesn’t explain why my oculus rift dev kit stopped getting detected
in Unity all of a sudden, but hopeful helps shed some light?
On Thu, Apr 14, 2022 at 12:44 PM Alden Earwood ***@***.***>
wrote:
… I tried with and without Oculus selected. I also tried reimporting the xr
setting in case I missed an update or changed a setting without remembering
- but no dice
On Thu, Apr 14, 2022 at 11:44 AM Keith Bradner ***@***.***>
wrote:
> *Message sent from a system outside of UConn.*
>
> I tried this without success, I have an Oculus Rift. A friend with this
> exact same problem with an Oculus Quest 2 tried it also without success.
>
> Do you also have Oculus selected in the XR runtimes? It may override
> OpenVR in that scenario.
>
> —
> Reply to this email directly, view it on GitHub
> <#1012 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AWLHGITXRZSA3VQFIWW6EQLVFA4MNANCNFSM5O7VV6PQ>
> .
> You are receiving this because you commented.Message ID:
> ***@***.***>
>
|
Over the past couple of days I have been getting this warning when I try to run my SteamVR project (this never happened before). Unity just won't recognize that steam VR is running. I have no clue how to fix it because every time it goes away it's after I stop and start the game a could of times but this does not always fix the problem. SteamVR itself works just fine I can play games and even open the build of the same project. It's just a problem in the editor. This absolutely kills my productivity because it can go for hours in end (I have also had times where it went away in 5 minutes but like I said, I have no clue why).
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