-
Notifications
You must be signed in to change notification settings - Fork 29
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
"Trackpad Touch" as Axis in UE4.24 Hotfix 2 requires Press #115
Comments
When "[Controller] Trackpad Touch" is set to an Axis action, new default behaviour requires a press to be triggered, which is the same behaviour as an axis mapping to "[Controller] Trackpad". This will be fixed so behavior on "[Controller] Trackpad Touch" emits a value. In the meantime: (1) Since the values for Touch are always 0 or 1, map "[Controller] Trackpad Touch" as a boolean action - that is, map in the Action/Key bindings instead of an Axis binding.
(2) Map the Axis Action to "Touch" in the SteamVR Controller Bindings. |
Thanks for opening the issue. |
Any news on this issue yet? |
Hi @Andyhdr - we have a candidate fix but not sure if it's going to make it to Hotfix3.... For the touch directions, are you referring to Vive inputs? A vector2 (TrackpadX, trackpadY) on the vive trackpad should respond on touch. |
Pull Request here: https://github.com/EpicGames/UnrealEngine/pull/6680 |
Awesome, thank you. One thing we found out yesterday: |
@Andyhdr - when you open the SteamVR Input dashboard (via the UE UI), which controller profile does it say is active? |
Addressed in: https://github.com/EpicGames/UnrealEngine/pull/7073 |
This is now fixed in 4.26, thanks for reporting! |
No description provided.
The text was updated successfully, but these errors were encountered: