Skip to content

Commit

Permalink
Fixed rain ripples script location in Mt Elbrus battles.
Browse files Browse the repository at this point in the history
  • Loading branch information
Yohann Ferreira committed Jan 12, 2016
1 parent 08d870d commit 9a6f0bb
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion data/battles/battle_scenes/ripples.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
animation = {

-- The file to load the frames from
image_filename = "data/visuals/particle_effects/ripples.png",
image_filename = "data/battles/battle_scenes/ripples.png",
-- The number of rows and columns of images, will be used to compute
-- the images width and height, and also the frames number (row x col)
rows = 6,
Expand Down
2 changes: 1 addition & 1 deletion data/story/common/rain_in_battles_script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ function Initialize(battle_instance)

-- Make the rain starts if needed
Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/rain.lua", 512.0, 768.0);
ripples = Script:CreateAnimation("data/visuals/particle_effects/ripples.lua");
ripples = Script:CreateAnimation("data/battles/battle_scenes/ripples.lua");
ripples:SetDimensions(256.0, 153.6); -- 256.0 * 0.6
end

Expand Down

0 comments on commit 9a6f0bb

Please sign in to comment.