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More precisely, battle formation aka characters order is already implemented.
But Here, I'd like to add a little more depth by by letting the player to setup whether characters are more or less in front of the battle, and thus add a % of chance to be targeted respectively.
For two characters, the only thing possible is to place one in front and one at the back, but later, it will be more interesting.
The text was updated successfully, but these errors were encountered:
This is a warmup to touch the menu windows before the addition of the skill tree. ;)
For now, this only adds the basic maths and interface to set up the battle formation
of characters.
What's left is to apply both visually and logically in battles.
This is also to be saved in the save games.
Part of #468
The addition of Orlinn paves the way to permit full testing of 3 then 2 battle formations for characters.
The menu must permit to setup at least 3 typical formations for 4, 3 and 2 characters.
More precisely, battle formation aka characters order is already implemented.
But Here, I'd like to add a little more depth by by letting the player to setup whether characters are more or less in front of the battle, and thus add a % of chance to be targeted respectively.
For two characters, the only thing possible is to place one in front and one at the back, but later, it will be more interesting.
The text was updated successfully, but these errors were encountered: