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1.1 release #554
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@gunchleoc @rydroid : Hi again guys, I just opened this issue so we can share each others thought about the current dev effort right here! I wanted to add a few notes there so that everybody is aware of what is happening, even if I'm super slow with progress atm, but it's improving. ;) Just a side note about the project feature and code: Current effort: Once the escape circles are in and that I've tweaked the monsters and bosses, I'll merge back to master and release some development release so that everyone can try it out and comment. But feel free to try yourself. Then, my next goal is to add a skill tree. And provide players with skill points they can spend on their stats and new skills instead of static skill addition and characteristic upgrades. That would be 1.1 release. And then, of course, the next step in the story. That's it! |
@akien-mga FYI |
I have started playing on the new branch - this way I can test it and proofread my translation at the same time :) I'm still at the beginning of the fighting. Maybe the first 1 or 2 encounter spots shouldn't have any spiders in them - they can cause too much damage until the party has at least 1 level and the shirt & cloak. This way, players could take a peek into the forest. Maybe set it to 2-3 green globs? |
I'd say, let's discuss them first to avoid opening issues uselessly. But I won't be angry if you open issues when you feel like it. :)
It's completely open to discussion. I think you're right. I'd even say why not lower the spiders a bit, so that the players can get just a bit further?
That one was on purpose on Ep 1 1.0, but as we'll have to revamp the treasures content there.... If I'm not mistaken, they are almost all giving potions, which is more than sad. If you feel like parsing the list of items and discuss a plan there. I'm open. I'd rather keep elixir and advanced items such as candy, and advanced crafting material such as fur for later on, though.
True bug, indeed.
Do you mean the victory music is always triggered, even when you are defeated? Also, depends on what you call "late". Could you elaborate? |
nerfing the spiders would make them too easy later on. I think we will be fine with just nerfing the first 2 fights by having no spiders in them. I was also thinking that it would be nice to have some pale globs in the caves rather than green globs that are a little bit stronger. They should be pretty fast to do by recoloring the graphics. Of course, some centipedes or some such that have a poison attack would add diversity.
I don't see any other items that make sense at this stage... maybe a minor elixir? You can buy those at the shop anyway, so it wouldn't be overpowered. If we want something other than potions, we will need new items. Maybe some boots that give a tiny bit more armor? Regarding the victory music, when the window comes up, there is usually some sort of fanfare music. Sometimes there is just silence instead, but if you wait doing nothing, it can be triggered eventually. |
Few, I finished adding support for escape point at the logic level. And I've finally merged back to master. This way, everyone involved can test the bleeding edge, and provide feed-back, it will also be easier for the next row of changes on my todo list. ;) |
Hi. Do not consider this me pushing you to finish version 1.1, but I am very much looking forward to it :) |
I will not be able to do anything on this project before August. I'd still like to see the translation bug fixed on Windows, but I hit a brick wall and will have to try again from scratch. |
Hey guys :) Very first of all, let me take the opportunity to wish you all a great summer. |
@rydroid Hey, I've been very busy lately but will review all your job tonight. Cheers, |
Some news. Takes time but I've finished a first usable version of the skill graph editor + added a first skill graph in Valyria Tear that you can navigate. The next steps are:
Afterward, I'll definitely change the story intro logic to make Bronann have a first use of the sword right away, followed by the crystal event. The hide'n'seek will become completely optional. Depending on how it goes and the gameplay needs, I may or may not add battle formation for now. We'll see. Cheers, |
Skill graph addition is now integrated back into the mainline game. (Whoohoo). |
Intro is revamped. I'll fix some other linked bits now: quest log, tutorial battle position, and I'll start balancing the game afterwards :) |
game intro quest log and related stuff done. Now time to balance the game XP, material and so on. :D |
1.1 is basically done. I'll translate the beast into french, and then I'll package a beta :D |
So I better step up my translation effort too. Is Transifex up to date? |
@gunchleoc Hey, now it is ;) I'll do my part, fix a few things I've seen and send out a beta. But you still have time for the actual 1.1.0 release. |
French translation done. I'll start working on the final small thing I've seen and packaging the beast. :D |
Maybe make an announcement on Transifex too? Also, re Spanish translation https://forum.freegamedev.net/viewtopic.php?p=88001#p88001 |
Thanks to the help of Willem and GunChleoc Refs #554
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Thanks to Willem's review :) Refs #554
Fixed 2 issues found by Willem (thanks!), reuploaded the fixed pot and fixed the translation both in the code and back in transifex. |
Found and fixed 4 small bugs. AFAIK, I don't see big issues with the current release. |
I am planning to do playtesting this week, to ensure that the conversations make sense and that strings will fit into the battle results screen. I have already tweaked the strings for the available debug screens. |
"WELL UNDERGROUNDS" is missing from translation file |
Whoah, something must have gone wrong in the cmake target. I'll check this out and reupload the pot file once fixed. Thanks for the notice! |
This is weird, I'll check again |
My bad ;) I'll make room for you guys ;) |
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@gunchleoc I can't reproduce the text issue with Carson (Calum) anymore. It should be ok now. |
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Confirmed, this is fixed. Funny bit of trivia: Carson is the Gaelic word for "Why"
And now we need a new .pot on Transifex ;) |
Learning one word of Gaelic at a time. 🌞
Yeah XD I'll do it, but if you guys don't fix the string, I won't let it prevent a release. |
Also I fixed the truncation issues as much as I could (Might still be there in specific cases for Gaelic in the skill tree, but I cannot really do much more for now, without bigger changes.) |
Ok, I guess I'll wait some a final few days for maybe translation updates and then release :) @gunchleoc I hope you enjoyed the ride. ;) |
I have, it's a pleasure working with you. Looking forward to the first RPG in my language, ever! :D I have translated the new string, so Gaelic is ready for pulling now. BTW please use CamelCase on my nick in the end credits: GunChleoc. It will not make sense to Gaelic speakers otherwise ;) |
Cool, all fixed :) |
Plus small related documentation fixups. Refs #554
This issue is there for general discussion purpose about the 1.1 release, which should be the next one.
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