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Adds a feature which auto-save's at the start of every singleplayer mission. #940
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it work "try reloading the auto savegame without error" it take couple seconds to load but didnt give a crash i can say its work, also it have drawback, the mission become unfinish... i tried in GDI 1st mission kill every nod then stuck cant finish the mission. maybe have something todo with the trigger it self which can be fixed through mapeditor, also in nod mission sidebar & loadscreen change to gdi side after reloading the autosave game. |
No issues with the auto-save in TS Freeware. The AutoMissionSaveEnabled key worked correctly, however the FixAutoSaveMissionDescriptions key does not seem to be working. The TS Client version does work, but it does have the issue of changing sidebar when loading the autosave. Could not duplicate the first GDI mission becoming unfinishable after loading the autosave, either in the Client or Freeware versions |
Closes #148
This pull request adds the feature from Red Alert 2 which auto-save's at the start of every singleplayer mission. This can be used as a checkpoint to jump between any mission previously played.
This feature can be disabled by adding the following to the
[Settings]
section inVINIFERA.INI
;AutoMissionSaveEnabled=no
NOTE:
Due to the vast inconsistency between the scenario descriptions and
MISSION.INI
descriptions, each of the standard Tiberian Sun and Firestorm campaign missions requires fixing-up to ensure the save file descriptions are consistent. The new descriptions used are based on observations in the "Prima's Official Guide" and the most correct grammatical text in the game.If you wish to disable this feature, you can add the following to the
[Settings]
section inVINIFERA.INI
;FixAutoMissionSaveDescriptions=no