New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[SUGGESTION] Addition of Motion Control #2354
Comments
How would one go about adding this to make it immersive? Keyboard keys could be used but it breaks almost all immersion which the motion control features are supposed to provide. Using keys is a short term solution, but I don't think there is any long term solution. |
There are some games that depend on motion control, such as fl0w, where the only way to move around is by tilting the console. There should at least be an option to bind motion controls to keyboard keys/thumbstick for the games that require motion control. |
does android version support motion controls and camera? |
Some people use the PS4, PS5 or joycons. Why not do what RPCS3 or what ryujinx has done. I know that DS4Windows has motion control access that is easy to access. |
Take a look at Infinity Blade PC Port, that came out a few weeks ago. The Porter enhanced that IOS Game in every ways and did the sisyphean task of porting it to PC, and Not only that! |
this feature would be okay only with a gyro-enabled phone or a six-axis(not the sony one) motion controller.
… On 13 Mar 2024, at 12:05, Muhsinuzzaman Mahim ***@***.***> wrote:
How would one go about adding this to make it immersive? Keyboard keys could be used but it breaks almost all immersion which the motion control features are supposed to provide. Using keys is a short term solution, but I don't think there is any long term solution.
Take a look at Infinity Blade PC Port, that came out a few weeks ago. The Porter enhanced that IOS Game in every ways and did the sisyphean task of porting it to PC, and Not only that!
They added 8-Way Swiped Bindable to Keyboard Keys, as well as other gestures like Tap and stuff too.
All I am saying is,
Using Keybinds for Motion Controls might break the immersion and what not. But keeping that as an option massively helps people who is using a PC or a Handheld PC that might not have Gyroscope built into it. Since this emulator (like every emulators) focus on preservation, might as well preserve motion controls accessibility through keybinds. Some games (like Fl0w and Mortal Kombat 9's Challenge Ladders) are impossible to play on PC without Motion Controls. So yeah, we all need it.
—
Reply to this email directly, view it on GitHub <#2354 (comment)>, or unsubscribe <https://github.com/notifications/unsubscribe-auth/AMKP24I54UYWVEPAWNCAULLYYAQFPAVCNFSM6AAAAAAVAFQLLCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSOJUGAYDSNBXGM>.
You are receiving this because you commented.
|
Vita3K already support gyro on all controller compatible |
Games like Mortal Kombat Komplete Editions has a lot of minigames that require the device to be tilted or shaken.
Thus, if the ability to assign controls like tilting left-right-up-down and shake on physical (keyboard) buttons is implemented, it would be really nice
The text was updated successfully, but these errors were encountered: