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Death animation for one of the bosses causes SIGSEGV when Vulkan backend is used. When OpenGL backend is used brief black screen is displayed instead of the animation, but the program does not crash. Same issue is present on Linux and Windows builds with different (both NVIDIA) GPUs. Attached captured log is from Linux configuration.
Expected Behavior
The emulator should not crash for Vulkan backend.
Reproduction Steps
Load PCSB00377 with GPU backend selected as Vulkan
Travel in-game to Makina Domain
Fight resurrected demon
When boss is defeated, animation will play and cause the emulator to crash
Is there an existing issue for this?
Affected Build(s)
v0.2.0 3588-2424f92c
Description of Issue
Death animation for one of the bosses causes SIGSEGV when Vulkan backend is used. When OpenGL backend is used brief black screen is displayed instead of the animation, but the program does not crash. Same issue is present on Linux and Windows builds with different (both NVIDIA) GPUs. Attached captured log is from Linux configuration.
Expected Behavior
The emulator should not crash for Vulkan backend.
Reproduction Steps
Log File
log.log
System Configuration
CPU: Intel Core i5-9300H
GPU/Driver: NVIDIA GeForce GTX 1050
RAM: 8GB
OS: Fedora 39 (x86_64 Linux 6.7.9-200.fc39.x86_64)
(same crash happens on another computer with Windows 11)
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