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Procedural Building in Unreal Engine 5 in c++


Procedural building in unreal engine made by using c++ and small setup in blueprints.

Functionality:

  1. Set by counting elemets by x,y or z axis.
  2. Working with arrays of objects, randomizing them by seed.
  3. Brandmauer (firewall) option(if so, removes stairs from brandmauer wall).
  4. Create a facade stairs by selecting facade and position on it, or choosing random position.
  5. Added wall\roof accessories by percentage of spreading and randomizing them by seed.

Link for geometry: Google Drive

Image

Generated building

Image1

Generated building with brandmauer

Image2

Generated building small

Image3

Generated building square

Image4

Blueprint setup

Image5

Unreal's vieport

Image6

Example of used objects

Image6

Example of used objects for brandmauer