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Procedural Building in Unreal Engine 5 in c++


Procedural building in unreal engine made by using c++ and small setup in blueprints.

Functionality:

  1. Set by counting elemets by x,y or z axis.
  2. Working with arrays of objects, randomizing them by seed.
  3. Brandmauer (firewall) option(if so, removes stairs from brandmauer wall).
  4. Create a facade stairs by selecting facade and position on it, or choosing random position.
  5. Added wall\roof accessories by percentage of spreading and randomizing them by seed.

Link for geometry: Google Drive

Image

Generated building

Image1

Generated building with brandmauer

Image2

Generated building small

Image3

Generated building square

Image4

Blueprint setup

Image5

Unreal's vieport

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Example of used objects

Image6

Example of used objects for brandmauer