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A fast, high-performance, Linux native game engine written in modern C++20 using the Vulkan graphics API. Licensed under the modified BSD license.

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Vulkray/Vulkray

Vulkray Engine

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Vulkray Engine

A work in progress, high-performance, lightweight Linux native 3D game engine powered by the Vulkan graphics API.

Getting Started

Installing the Conan C/C++ package manager on a Unix-like system:

$ python -m pip install conan

Installing the Ninja build system tool on a Linux system (package manager may vary by distribution):

$ sudo pacman -S ninja

Configure the CMake build directory using Conan via the bash script:

$ ./linux/configure.sh release

Compiling the project source via the bash script:

$ ./linux/build.sh release

Contributing

Please read the contributor guidelines before submitting your first pull request to the engine source code.

Any contributions, big or small, are encouraged and greatly appreciated. :)

Security Policy

Please read the security policy document before reporting a software vulnerability.

Contact

If you have any questions regards to the open source project, feel free to contact us via email at info@vulkray.com.

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A fast, high-performance, Linux native game engine written in modern C++20 using the Vulkan graphics API. Licensed under the modified BSD license.

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