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heinezen commented Sep 8, 2020

Required skills: Python

Difficulty: Easy

openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.

The recommended appro

CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

mrDIMAS commented Apr 6, 2020

Binary FBX starting from 7500 version has different size of null-record - 25 null bytes instead of 13 in previous versions, this should be taken into account when loading binary FBX. Binary FBX of version 7500 can be produced by exporting any model from Blender. Also it has u64 end_offset, num_attrib, attrib_list_len in header of node instead of u32 for previous versions.
Starting point: `f

thenomain commented Dec 6, 2018

Brief summary of issue / Description of requested feature:

"In our case the game time starts at year 0, month 0, day 0, and at midnight."

This raises one big question to me: Is there a 'Month 0' and 'Day 0' that will come up every year/month? If so, why?

If not, I think the tutorial would

brightening-eyes commented Feb 20, 2018

as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out

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