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Releases: WFCD/WFinfo

WFinfo 9.6.3

27 Nov 03:13
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Hotfix release

  • Fixed newly introduced memory leak due to HDR-related refactoring
  • Due to a lot of confusion, the dropdown for Theme selection will now pop the warning with what it actually does

WFinfo 9.6.2

21 Oct 03:58
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Feature / QoL release

  • HDR support introduced for Windows 10/11 (Build 20348+) (thx @virusek20 )
  • WFM data can fallback to cached data if warframe.market is down

WFinfo 9.6.1

16 Jul 21:29
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Bugfix release

  • Fix naive URL name approach (resolves some rare cases of WFM search crashes)
  • Upload chunk size for Discord (debug.zip) have been increased to align with new Discord allowance
  • OCR engine of Tesseract got upgraded to version 5.2.0
  • Adjust heuristics for image filtering to ignore some noisy redundant areas

WFinfo 9.6.0

04 Mar 16:24
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This new version includes big chunk of new QoL improvements and bugfixes.
Kudos to @D1firehail for preparing this bold release.

  • Introduced limited GeForce Now support (excludes features of Auto, Snap It Count, Master It) (#266)
  • "Theme Adjuster" is now available in settings to improve OCR efficiency. It should allow to manually tune WFInfo to work well in scenarios of color corrections introduced by HDR, colorblind filters or other apps like Reshade. Step-by-step example will be added to the WFInfo website soon. (#263)
  • Automatic CSV produce on reward screen - WFinfo can append new items to CSV file automatically with new "Auto CSV" feature (#263)
  • Automatic "Add to equipment" on reward screen - it can now be happening automatically via new "Auto Add" feature (#263)
  • Theme choice automatic detection can now be overridden in settings in dropdown (#263)
  • Error popups when OCR engine isn't certain of results for Snap-It is now more graceful (the popup won't appear, but all results that OCR isn't fully confident about will be marked with triangle) (#266)
  • Improved drawing of overlay for cases when there are only 1 or 2 rewards on screen (#263)
  • WFInfo now properly handles scenarios when Warframe process exited/restarted (#263)
  • Rewards overlay now also shows set prices (as sum of all of its components) (#262)
  • Search in equipment now has delay (to minimize heavy search freeze impact) (#258)

Thanks @D1firehail @ianespana @PeterJeff @PKFire813 for their valuable contributions to make this release possible!

WFinfo 9.5.6

20 Nov 01:10
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This fix release was fully prepared by @D1firehail

  • Fix Master It ratios to match UI changes
  • Get center-ish of long checkmark arm. Cut out circle+checkmark from number scan area
  • Configurable snap-it overlay size
  • Fix startup cancel if WFInfo already running
  • Use Item ID when finding current market listings (names may differ due to "blueprint")
  • Clipboard template have been adjusted to mention that its PC prices (and that its 48 hrs avg value)

WFinfo 9.5.5

30 Jul 16:39
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This fix release was fully prepared by @D1firehail

  • Fix for WFM integration - should now be more stable session, login is no longer glitching
  • Item count identification have been significantly rewritten to accommodate new checkmark icon (option for "Count Item" is now enabled back in options)
  • Snap-it display time is now configurable, some now redundant options have been removed

WFinfo 9.5.4

17 Jul 00:32
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Hotfix release.

  • Fix race conditions for webclient for network calls, add user-agent for allow WFM and Github see this client for debug reasons
  • Add temporary hack for market data, remove legacy junk, adjust comment style
  • Disable invocation of "snap it count checks" globally until its fixed
  • Add throttling for WFM spam requests (thx @D1firehail )
  • Fixed long-standing bug when WFInfo can't launch after release of new items each time (thx @D1firehail )

New behavior introduced:

  • If item is that much new that Warframe Market doesn't have any stats for it (like item is less than 24 hours old), you will see the volume of 0 and the boilerplate price of item set to 999 plat. The actual real plat value is volatile in first hours so we don't know what it is, but it will let you have recognizable
  • If the new item is released, but warframe-items source repository is not having it, the item won't be visible by WFInfo, but WFInfo will still be functioning correctly for any other present items

WFinfo 9.5.3

12 May 23:55
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Minor update that should improve stability

  • Switch to CDN for wfinfo data downloads (thx @TobiTenno)
  • Proxy support - set http_proxy environment variable if you need one (thx @FMotalleb)
  • Reduce verbosity of logs for WFM socket polling (less spam in logs)

WFinfo 9.5.2

21 Apr 21:00
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  • Fix the extremely annoying scrolling bar crash in Relics/Equipment menus

WFinfo 9.5.1

13 Mar 00:45
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Re-released as 9.5.1 due to minor inconvenience bug with debug logging and performance regression.

Long-awaited release 9.5.0 that introduces:

  • Corrections for "Mastered" checkmark (#192, #196, #206)
  • Bring back x86 targeted build (previous version was causing some side effects for a lot of users)
  • Multi-screen DPI detection improvements (#202)
  • Rewrite of multi-threading in snap-it functionality - some significant improvements to performance/quality of processing (#195)
  • Code revamp, a lot of stuff have been simplified for long-term support (#207, #210, #213, #214)
  • Project is now compatible with Visual Studio 2022 (and compiled with it)
  • Debug logs now list a bit more details about - Windows version, .net version and C++ version (only necessary to investigate launch issues) (#198)
  • Prevent wfinfo from trying to go offline on WFM if the websocket is not connected (#198, #232)
  • JWT token for WFM is no longer stored in Windows registry. It is now stored in separate file in encrypted form that is tied to current machine (#198, #227)
  • Resolved weird legacy bug with equipment tab constantly refreshing (#221)
  • Dropdown for locale is now a bit less ugly (#226)
  • Settings window is now resizable/scrollable to improve experience with lower resolutions (#214)
  • Improvements for AFK system in WFMarket integration (#223, #230)

Might be more, but essentially its overall improvement to a lot of things so we definitely recommend to give this release a try!

Big thanks for help in preparing this release to @tboby , @D1firehail , @ValidAQ , @PeterJeff