This is to make a bonework/nimsony physic VR body character system, but also make other active ragdoll game (à la human fall flat, gang beast or totally accurate battle simulator)
it is close to MVP tough as currently an high potential to give motion sickness, so play safe
missing feature:
Better grabbing - current grabbing of rigidbody has a springy joint with offset
grab point system
hand pose (when we will have an hand model)
demo scene for showcase
slot based inventory