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Preload classic water texture
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past-due committed Sep 11, 2023
1 parent 47aa838 commit 0280666
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions src/terrain.cpp
Expand Up @@ -936,6 +936,12 @@ void loadWaterTextures(int maxTerrainTextureSize)
ASSERT(waterTexturesHigh.tex_sm != nullptr, "Failed to load water specular maps");
}
}
else if (terrainShaderQuality == TerrainShaderQuality::CLASSIC)
{
// preload classic water texture
auto pWaterTexClassic = getWaterClassicTexture();
ASSERT_OR_RETURN(, pWaterTexClassic != nullptr, "Failed to load classic water texture?");
}
else
{
ASSERT_OR_RETURN(, false, "Unexpected terrainShaderQuality: %u", static_cast<unsigned>(terrainShaderQuality));
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