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Reduce the number of netplay.h includes, replace with `sync_debug.h…
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…` if that's enough

Signed-off-by: Pavel Solodovnikov <pavel.al.solodovnikov@gmail.com>
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ManManson authored and KJeff01 committed Apr 25, 2024
1 parent 2d24e52 commit 64025c9
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Showing 16 changed files with 13 additions and 16 deletions.
2 changes: 1 addition & 1 deletion src/astar.cpp
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#include <algorithm>
#include <memory>

#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"

/// A coordinate.
struct PathCoord
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2 changes: 1 addition & 1 deletion src/baseobject.cpp
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*/

#include "lib/framework/frame.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"
#include "lib/sound/audio.h"

#include "baseobject.h"
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2 changes: 1 addition & 1 deletion src/combat.cpp
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#include "lib/framework/frame.h"
#include "lib/framework/fixedpoint.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"

#include "action.h"
#include "combat.h"
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2 changes: 1 addition & 1 deletion src/droid.cpp
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#include "lib/ivis_opengl/ivisdef.h"
#include "lib/sound/audio.h"
#include "lib/sound/audio_id.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"

#include "objects.h"
#include "loop.h"
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2 changes: 1 addition & 1 deletion src/feature.cpp
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#include "lib/gamelib/gtime.h"
#include "lib/sound/audio.h"
#include "lib/sound/audio_id.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"
#include "lib/ivis_opengl/imd.h"
#include "lib/ivis_opengl/ivisdef.h"

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2 changes: 1 addition & 1 deletion src/fpath.cpp
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#include "lib/framework/frame.h"
#include "lib/framework/crc.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"

#include "lib/framework/wzapp.h"

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2 changes: 1 addition & 1 deletion src/group.cpp
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*/

#include "lib/framework/frame.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"

#include "multiplay.h"
#include "group.h"
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2 changes: 1 addition & 1 deletion src/map.cpp
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#include "lib/framework/file.h"
#include "lib/framework/physfs_ext.h"
#include "lib/ivis_opengl/tex.h"
#include "lib/netplay/netplay.h" // For syncDebug
#include "lib/netplay/sync_debug.h"
#include <wzmaplib/map.h>

#include "map.h"
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1 change: 0 additions & 1 deletion src/move.cpp
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#include "lib/framework/trig.h"
#include "lib/framework/math_ext.h"
#include "lib/gamelib/gtime.h"
#include "lib/netplay/netplay.h"
#include "lib/sound/audio.h"
#include "lib/sound/audio_id.h"
#include "lib/ivis_opengl/ivisdef.h"
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2 changes: 1 addition & 1 deletion src/objmem.cpp
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#include "lib/framework/frame.h"
#include "objects.h"
#include "lib/gamelib/gtime.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"
#include "hci.h"
#include "map.h"
#include "power.h"
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2 changes: 1 addition & 1 deletion src/power.cpp
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#include "lib/sound/audio.h"
#include "objmem.h"
#include "frontend.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"
#include "multiplay.h"
#include "multiint.h"
#include "feature.h"
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2 changes: 1 addition & 1 deletion src/random.cpp
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "random.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"

static MersenneTwister gamePseudorandomNumberGenerator;
static uint32_t lastSeed = 0;
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2 changes: 1 addition & 1 deletion src/research.cpp
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#include <map>

#include "lib/framework/frame.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"
#include "lib/ivis_opengl/imd.h"
#include "objects.h"
#include "lib/gamelib/gtime.h"
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2 changes: 1 addition & 1 deletion src/structure.cpp
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#include "game.h"
#include "qtscript.h"
#include "multiplay.h"
#include "lib/netplay/netplay.h"
#include "lib/netplay/sync_debug.h"
#include "multigifts.h"
#include "loop.h"
#include "template.h"
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1 change: 0 additions & 1 deletion src/titleui/msgbox.cpp
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#include "lib/ivis_opengl/piemode.h"
#include "lib/ivis_opengl/piestate.h"
#include "lib/ivis_opengl/screen.h"
#include "lib/netplay/netplay.h"
#include "lib/widget/label.h"
#include "lib/widget/paragraph.h"
#include "../multiplay.h"
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1 change: 0 additions & 1 deletion src/titleui/old.cpp
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#include "lib/ivis_opengl/piemode.h"
#include "lib/ivis_opengl/piestate.h"
#include "lib/ivis_opengl/screen.h"
#include "lib/netplay/netplay.h"
#include "../intdisplay.h"
#include "../frontend.h"
#include "../hci.h"
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