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fix terraindepth error after rebase
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amelentev committed Nov 2, 2021
1 parent d1c652d commit 6b989a0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion lib/ivis_opengl/gfx_api_gl.cpp
Expand Up @@ -331,7 +331,7 @@ static const std::map<SHADER_MODE, program_data> shader_to_file_table =
"fogColor", "fogEnabled", "fogEnd", "fogStart", "quality", "hasNormalmap", "hasSpecularmap", "hasHeightmap",
"tex", "lightmap_tex", "TextureNormal", "TextureSpecular", "TextureHeight"} }),
std::make_pair(SHADER_TERRAIN_DEPTH, program_data{ "terrain_depth program", "shaders/terrain_depth.vert", "shaders/terraindepth.frag",
{ "ModelViewProjectionMatrix", "paramx2", "paramy2", "lightmap_tex", "paramx2", "paramy2" } }),
{ "ModelViewProjectionMatrix", "paramx2", "paramy2", "lightmap_tex", "paramx2", "paramy2", "fogEnabled", "fogEnd", "fogStart" } }),
std::make_pair(SHADER_DECALS, program_data{ "decals program", "shaders/decals.vert", "shaders/decals.frag",
{ "ModelViewProjectionMatrix", "ModelUVLightmapMatrix",
"cameraPos", "sunPos", "emissiveLight", "ambientLight", "diffuseLight", "specularLight",
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